Sgmendez
|
What I do is have each player draw 1 card at first level and each time they level up. They can use them at anytime by giving me a description of what they card does and giving me the card.
This way they feel special and allows them to have a direct effect on the outcome of some parts of the story, but in a very limited way.
Thomas LeBlanc
RPG Superstar 2012 Top 32
|
I give various XP based on how the card is used. They get a card every level. Bonus card is voted (secret ballot) every 3-4 sessions based on roleplay.
If they use the mechanical bonus (the bit with numbers), they get no bonus XP for the encounter.
If they use a d4 to randomly select the plot line, they get a 5-10% bonus for the encounter or an amount of XP appropriate per level (5% of XP for next level).
If they present exactly how they think one of the listed ideas has an effect, they get 15-20% bonus for the encounter or level appropriate XP (10% XP to get next level).