| Facade |
Bracers of Entangling Blast. Damaging spells entangle targets. Swift action 3/day. 2k.
Anklet of Translocation. 2/day teleport 10ft as a swift action. 1.4k
Amulet of Tears. 3/day gain 12 temporary hps as a swift action. 2.3k?
My current group is level 11. Almost everyone in my group is still wearing at least one of these items. Most of which were bought somewhere around level 5 or 6.
The MiC has tons of really good bargain bin items. These are the first three that came too mind.
| StreamOfTheSky |
A lot of nice footwear. Anklets of Translocation were mentioned.
I also like Boots of Agile Leaping. Use dex instead of str for jumping (PF already changed that) but more importantly... 5 ranks (which should be...2 in PF?) in balance (Acrobatics) and you are able to stand from prone w/o provoking an AoO AND can do it as a swift action. Only 600 gp. Pay 900 and stack it on some other footwear.
Steadfast Boots are amazing. I think they're 2400 gp? Get a +4 stability bonus again bull rush, trip, etc... And...the wording is kinda wierd. One interpretation is that you gain the brace ability with any 2H melee weapon, able to ready it against a charge for x2 damage. This is the "sane" interpretation. The "RAW literal" interpretation is that anytime someone charges you, you get a x2 damage free attack as if you had readied an action to do so, and your initiative count immediately changes...until the next sucker charges you and you get another free readied attack, etc... Even with the sane version (which I suggest going by) they're quite good. Especially if you can obtain Pounce and the Rhino's Rush feat (which lets you ready a charge). Nasty stuff.
Belt of Ultimate Athleticism lets you at will activate as a swift to take 10 on various skills (Acrobatics, Swim, maybe something else) for 1 round. Once/day, you can activate it to take 20 on one of those skill checks. Costs ~2000 gp.
Gauntlets of Extended Range for 2000 gp double throwing range increments. The gauntlets of endless javelins are also great for a thrower.
Chronocharms are 500 gp 1/day items. One lets you move half your speed as a swift, another lets you cast a 1 round spell (like summons or enlarge person) of 3rd level or lower as a standard. Those are the most notable ones.
Bow of the Wintermoon is a MUST for an archer. Even if you never access the relic powers, it's the only non-epic bow I'm aware of that auto-adjusts to the user's strength. That's just extremely helpful, and it's pretty inexpensive, too.
Crystal Echoblade gives a bard nice bonuses while a performance is active. The harmonizing property (+1 market price) can be added to it, and allows a bard to stop performing himself and then carry the performance on itself for up to 10 rounds (which should work like lingering performance and not cost you rounds, I think).
Heartseeker Amulet is probably broken. Costs like 3000, lets you 3/day as a swift make your next melee attack a touch attack.
Just some stuff off the top of my head. I love that book.
| Lune |
Belt of Battle. It gives you extra actions/day. Invaluable when you need it. Your character is likely going to already have his belt slot occupied though.
All of the augmentation crystals are good. After you get your first +1 to your armor/shield then next upgrade should be done with crystals if available as it is better cost/advantage.
| Lune |
Ah. Natural weapons? I would suggest looking at the armor crystals then at least.
The Savage Species book had an item called the Amulet of Natural Attacks. With Pathfinder rules in place with the changes to the Amulet of Mighty Fists this probably eclipses the 3.x rules. However, if you can convince your DM to allow it then this is going to be the best option for enhancing your natural attacks outside of a permanancied greater magic fang.
Sean K. Reynolds was on the writing staff for that book so if there are any conversion questions he would be a good resource. Honestly though from my perspective a lot of the items from these books were built with 3.x in mind and many should be modified or flat you disallowed before they saw use in a Pathfinder game.
Belt of Battle is good. I would not allow it in my games. Also, in my 3.x games I increased the price of the Monk's Belt by 50% as it was our common feeling that the benefits it granted were too good for it's price.
If I'm not mistaken (I don't have access to my copy of MiC currently) there is a set of items in there that work well with natural attacks. I think the set bonus increases the die size of your natural weapons or something similar?
Also the red dragonhide bracers (originally printed in Dragonomicon) are a great item. I think you will likely have your wrist slot available too so it is likely a good buy.
| Glutton |
I like the belt of healing(750)
Reminds me of a campaign one shot I played in once, level 1 characters, got an item we sold after split was 780g. Table asks DM if we can shop: "yeah buy anything you want, all available". Table went like this "belt of healing!" "belt of healing!" "belt of healing!" "Amber Amulet of Vermin (Huge Monstrous Scorpion)". I did not regret my decision, certainly turned a few heads.
WhipShire
|
{Bows to mighty Wraithstrike}
Here some I like... I just love miss chances save many of my PC's.
Torc of Displacement (MIC) for 2000g, can activate it as an immediate action (so force them to roll a miss chance after they hit your AC). 1 charge gives you 20% miss chance, 2 is 30%, and all 3 is 40%. Effect lasts for 1 round and it has 3 charges per day.
- For the melee PC this is great against archers...
Ring of Entropic Deflection (MIC) for 8,000 gold will give 20% miss chance against ranged attacks if you moved at least 10 feet from your starting position in the round. An enhancement bonus to your movement speed this increases to 50%.
*Get boots of S/S and your in business.
| Tels |
Me? Personally? There's always been a set combo I wanted, but my DM would never let me have. Well, he never let us shop period. I had a +1 weapon and +1 armor through 13th level before we finally, more or less, told him to F off and went to a store. Always promised us we'd have some downtime then immediately took it all away.
Anyway, I owned a Carpet of Flying (the 10x10 one), and my thought was Gloves of Endless Javelins + Bracers of Lightning = Zeus. We had previously aided Kelemvor in the slaying of Talos, and I thought me flying around throwing lightning bolts down would be hilarious. He didn't think it was funny. Hell we even found one of his temples, killed all the undead, and took it over as a secret base. Still didn't think it was funny.
Poopy head is what he is :)