| tsunstar77 |
Working on a fighter build, pretty much any PF feats (non 3rd party) allowed
I'm going sword and board but I'm not interested in having the most dps or the biggest crits or whatever it is the kids are competing over these days
I am designing this character around the idea of battlefield control. Sword and board can do a decent amount of damage just fine, but between specific feats and tactics, I want to be able to shape the flow of battle on a grander scale. I also want to be able to annoy the crap out of spellcasters and survive the battles as well
Human, 25 pt buy Str 16 +2, Dex 15, Con 14, Int 12, Wis 11, Cha 10
Longsword and shield
Feats as grouped
(Bull Rush)
Shield Focus
Shield Slam
Improved Shield Bash
Shield Master
Improved Bull Rush
(Caster Love/Defense)
Missile Shield
Disruptive
Spellbreaker
Ray Shield
Teleport Tactician
(Fighter Crap)
Power Attack
Weapon Focus
Weapon Spec
Greater Focus
Greater Spec
Two weapon fighting
Pin Down
Combat Reflexes
The plan is to be able to knock people around the field, lay down DPR where needed, lock down casters, etc.. I am just not sure about the last 4 feats and what order to take them all in.
| bfobar |
You may want to think about your magic defense too, i.e. Iron Will, Great Fortitude, and their greater versions. I think if you want to make it your personal mission to pound casters, this will be more useful in the long run than disruptive and spellbreaker.
By 12th level, wizards and sorcs will basically be auto succeeding on spell levels 1 through 5 against you even with disruptive if they have combat casting and got something up like mirror image to keep you from pounding them. Level 5 has dominate person, so have your will save well buffed up by then would be a must.
If they didn't get their defenses up, you will probably pound them to death with damage from a full attack, so it's moot.
Also, sorcs, oracles, bards, SLA monsters, dragons, etc don't use spell components pouches. And I think that if you could get in close enough to sunder a pouch on a wizard, provoking an AoO isn't going to stop you, and you may just opt to slaughter them that round instead of bothering.
| Maggiethecat |
You may want to think about your magic defense too, i.e. Iron Will, Great Fortitude, and their greater versions.
This. Played in a mid-level (I think we were around level 9) one-shot game once with a Fighter who dumped WIS (it wasn't a complete dump, either 10 or 11), didn't take Iron Will, and only had a Cloak of Res+1. Had a Will Save of like...+4, and continually got tricked by illusions, put to sleep, hit with suggestions, etc. In one of the boss battles, he got Dominated in the first round and spent the entire combat incapacitated (we did something to take him out of the battle so he wouldn't run around and slaughter the rest of us.)
Josh Spies
|
Based on your goals, I'd suggest the Brawler archetype from UC.
This. A million, billion times this.
Then spike your shield and grab the bashing special quality as soon as you get the 4k gp to do so. You'll be wielding a one-handed piercing greatsword (with a lower crit range) that can push things around, when you get shield slam, and is effected by your brawler bonuses. If you're feeling froggy, you can spike your armor as well, and grab the Spiked Destroyer feat from Faiths of Balance and get a swift-action spiked armor attack after you shield slam something.But I digress, because this isn't about optimizing, is it? Still, it's something to consider.