So I built a Zen Archer...


Rules Questions


and we played our first game at level 7, with appropriate gear for that level.

The DM put us in an open field 115 feet away from the bad guys and started combat. I took a step forward and one shotted the Giant who was throwing boulders at us.

My question is, if the DM starts giving every bad guy access to wind wall and Snatch arrows, is there any way around it short of having the group dispel the wind wall or peppering the arrow deflecting target with multiple arrows one and having one arrow per round always be negated?

I realize that I have the advantage in that they must have a free hand to use the snatch arrow feat, but are there any further precautions that I can take to avoid having my arrows harmlessly knocked away?


not much that can be done . . . other than simply walking through the wind wall and full attacking next turn that is. You're an archer, yes, but also a monk; a master of mobility. Use what sets you apart from the switch-hitting ranger and archer-fighter. It's that simple.

on a slightly more fun note, set your arrows on fire and/or fire them through an open flame. Snatch them arrows now! >:D


Wind Wall will suck, you'll just have to move around or through it and hope the DM never notices that damn Fickle Winds spell, which is even better at auto negating archers. Snatch Arrows not only requires a free hand, but IUS and Deflect Arrows. If more than a few bad guys have it, either you need to stop picking a fight with the rival monastary or your DM is metagaming and just going out of his way to get you.

In any case, you should be full attacking almost always, so you'll still get some hits. If it really bothers you, you have Imp. Precise Shot (at least, I hope you took it at 6), so get an ally to grapple the target. Then he won't have a free hand to deflect/snatch your arrows with. :)


Wind wall isn't hard to get around considering it's a wall. As for protection from arrows just switch targets.


Robespierre wrote:
Wind wall isn't hard to get around considering it's a wall. As for protection from arrows just switch targets.

Or you can walk up to the guy and punch him in the face :D you still have the monk's unarmed strike. lol that would be an epic roleplay moment too, guy casts protection from arrows so you just walk up and slap him across the face for doing so. "No, bad BBEG, you don't do that"

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