Mid-level modules


Advice


so me and my friends are about to finish up a campaign that i wrote and they're already talking about what we're gonna do after it...

I don't feel like trying to write anything else so soon, and they're fine with a module of some kind.

so my question is, what are some fun midlevel modules for a party of 3-5 PCs. (midlevel = 9-14 or so)


I haven't run it yet, but Curse of the Riven Sky, penned by Monte Cook, comes highly recommended.


Find a way to hook em in to the end of Rise of the Runelords or any other Adventure Path, and you'll have stuff to take 'em pretty much all the way up to 17 or so. I think the APs even suggest how characters can jump in to the story late.

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