| darthmaru |
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Hello,
I've been working on a conversion for the maverick class from deadlands d20. I took the concept of the class and made it as a rogue archetype, but now I'm stucked and don't know what to do. I would really apreciate your help.
Maverick (Rogue Archetype)
The maverick is a gambler, educated in the ways of the world. They may be smooth-talking diplomat, or light-fingered pick pocket. They might make their living fleecing tinhorns at the card table or serving as spies in the service of those who can pay. Whatever their specialty, they counts on their keen minds, amazing reflexes, good looks, and the old-fashioned luck to keep their scalp on their head.
Weapon and Armor Proficiency: Mavericks are proficient with all simple weapons and one-handed firearms. They are proficient with light armor, but not with shields.
Rogue Talents: A maverick adds the following to her rogue talents list:
Card Thrower (Su): A maverick with this talent gains the Arcane Strike and Deadly Dealer feats while throwing cards. The caster level for this ability is equal to the rogue's level. A maverick must have at least four ranks in the Sleight of hands skill before selecting this talent.
Grit (Ex): This ability functions the same way as the original described in the Ultimate Combat book. However, you can pick this ability without taking the Firearm Training talent, but it only works with one-handed firearms.
Lucky Grit (Ex): A maverick can use her Charisma modifier instead of Wisdom modifier to determine the maximum amount of grit points per day. A rogue must have the Grit talent before choosing this one.
Master Thrower (Ex): A maverick that selects this talent can apply grit abilities and regain grit points while using throwing weapons as if using a firearm.
Professional: A maverick that selects this talent gains Skill Focus as a bonus feat. A maverick can select this talent multiple times. Its effects do not stack and must be applies to a new skill.
Gambler’s Fate (Ex): At the 3rd level, a maverick can reroll any Bluff, Perception or Sense Motive skill check she has just made.
This reroll is made at a -5 penalty. She must take the second result, even if it is worse. A maverick can use this ability only once on any given skill check. She can use this ability once per day at the 3rd level, plus one additional time per day for every 3 levels beyond 3rd. This ability replaces trap sense.
Gambler’s Luck (Su): At 8th level, a maverick gains a bonus equal to her charisma bonus (if any) on all saving throws. This ability replaces improved uncanny dodge.
Rogue Talents: The following rogue talents complement the maverick archetype: canny observer**, charmer**, convincing lie*, fast fingers**, and grit*.
Advanced Talents: The following advanced rogue talents complement the maverick archetype: another day**, defensive roll, hard to fool*, skill mastery, and slippery mind.
| darthmaru |
New Rogue Talent:
Card Thrower (Su): A maverick with this talent gains the Arcane Strike and Deadly Dealer feats while throwing cards. The caster level for this ability is equal to the rogue's level. A maverick must have at least four ranks in the Sleight of hands skill before selecting this talent.
| darthmaru |
Another version. Hope you like it.
Maverick (Rogue)
The maverick is a gambler, educated in the ways of the world. They may be smooth-talking diplomat, or light-fingered pick pocket. They might make their living fleecing tinhorns at the card table or serving as spies in the service of those who can pay. Whatever their specialty, they counts on their keen minds, amazing reflexes, good looks, and the old-fashioned luck to keep their scalp on their head.
Rogue Talents: A maverick adds the following to her rogue talents list:
Card Thrower (Su): A maverick with this talent gains Arcane Strike and Deadly Dealer feats while throwing cards. The caster level for this ability is equal to the maverick’s rank in the use magic device skill. A maverick must have at least four ranks in the Sleight of hands skill before selecting this talent.
Master Thrower (Ex): A maverick that selects this talent can apply grit abilities and regain grit points while using throwing weapons as if using a firearm.
Professional: A maverick that selects this talent gains Skill Focus as a bonus feat. A maverick can select this talent multiple times. Its effects do not stack and must be applies to a new skill.
Gambler’s Fate (Ex): At the 3rd level, a maverick can reroll any Bluff, Perception or Sense Motive skill check she has just made. This reroll is made at a -5 penalty. She must take the second result, even if it is worse. A maverick can use this ability only once on any given skill check. She can use this ability once per day at the 3rd level, plus one additional time per day for every 3 levels beyond 3rd. This ability replaces trap sense.
Gambler’s Luck (Su): At 8th level, a maverick gains a bonus equal to her charisma bonus (if any) on all saving throws. This ability replaces improved uncanny dodge.
Rogue Talents: The following rogue talents complement the maverick archetype: canny observer**, charmer**, convincing lie*, fast fingers**, and grit*.
Advanced Talents: The following advanced rogue talents complement the maverick archetype: another day**, defensive roll, hard to fool*, skill mastery, and slippery mind.