| noblejohn |
My party has established their first district on the Stag Lord Hex. Before their first district is 75% completed, can they Improve an adjacent hex into a lumberyard w/out putting a district on it?
Can they also add roads to the four hexes around their first city? Can they claim 1 hex every single turn before a district is complete?
Thanks for the help.
| blue_the_wolf |
sorry Im not answering your question but when I did the Kingmaker campaign i just dropped the actual kingdom building because its not well thought out.
Im sure your interested in doing the campaign the way your already doing it and making it work but if you dont mind my input I would say let NPCs run the kingdom and the characters are kind of like champions for the king. that way you get to do all of the adventuring and dont have to worry about the poorly designed book work of building the kingdom. In my run of kingmaker I had lots of fun sending the players on various diplomacy missions outside of the standard missions. I also allowed the players to build homes, start families, have side jobs when not adventuring (based on profession skill) in fact the in game time it took for us to do kingmaker was about 35 or 40 years. 3 characters died in that time 2 of them were replaced by their children in the adventure party and in the end they retired as heroes of the realm.
was a good adventure.
| tonyz |
You're confusing two separate processes, claiming hexes and establishing cities.
Claiming hexes means "this hex is now part of my kingdom"; you have to claim a hex before you can put roads into it, or build a city in it.
Building cities (or adding new districts to an existing city) is something you can only do in already claimed hexes. By RAW you need to have established a city district before you can put any buildings in it. I'd probably houserule that to let you put one building in a hex without having to claim a city district, but that's definitely a houserule.