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So I have a player that wants to play a Gunslinger in my game. There is access to Advanced fire arms.
The issue came up with, he wants to Duel wield. Does this even work? A couple issues we came across, one being there are no light category fire arms. Does this stop us from being able to duel wield without horrid penalties right there?
Another is reloading. Since you need a free hand to reload, even with a revolver after two rounds your empty. Even with quick draw, the best i can come with is taking a full round to first, move action to holster gun 1 then reload gun 2, standard action holster gun 2 quick draw gun 1 then reload gun 1 with finally quick drawing gun 2 back out. Now you are ready to go... next round.
My guess is that duel wielding just wasn't supposed to be all that possible, but I could be wrong.

cnetarian |
Revolver description says "the cylinder automatically rotates (no extra hand or action required)", it can be used for 6 attacks without reloading, the second hand is only needed to reload after the 6 attacks. Pepperbox (early firearms) requires a free hand to turn the cylinder between attacks, but the revolver doesn't.
Dual wield without light firearms, a light offhand and TWF the penalty is -2/attack versus the -4/attack with Two Weapon Fighting, not an insurmountable penalty. Merely having revolvers in both hands when shooting does not cause a penalty, it is the taking of the extra attack which causes a penalty, having a revolver in either hand but only using one at a time works well (and gives 12 shoots before having to reload).