Fury's Fall & Agile manuvers


Rules Questions

Liberty's Edge

Would this allow you to have double your dexterity bonus to defense. Thanks for the input

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Altus Lucrim wrote:
Would this allow you to have double your dexterity bonus to defense. Thanks for the input

Neither of those feats affects your CMD. However, it would appear that they would stack for CMB.

Liberty's Edge

Jiggy wrote:
Altus Lucrim wrote:
Would this allow you to have double your dexterity bonus to defense. Thanks for the input
Neither of those feats affects your CMD. However, it would appear that they would stack for CMB.

That is what I meant

Liberty's Edge

That is what I meant


Don't waste a feat on Agile Maneuvers, it sucks. You trip with a weapon. Use a finesseable one (or unarmed, which is also finesseable) and take Weapon Finesse.

And yes, they'd stack. You add dex to your CMB roll when tripping in addition to str, and you replace str with dex on attacks. So it should stack by RAW.

Scarab Sages

yeah...i dont get why Fury's Fall even exists or why Fury's Snare requires it and why Agile Maneuvers cant be an optional requirement. (Fury's Fall OR Agile Maneuvers) It means that Paizo thought Fury's Snare was soo powerful that they needed to give it 2 feat prereqs. Okay I buy that, but Agile Maneuvers +Improved trip would have worked just as well. They are basically the same feat except Fury's Fall is gimped by the fact that it only applies to ONE type of combat maneuver. Its as weak as a trait.-Actually, it should be a trait instead of a feat, just tweak it to say "Add 1/2 your dex bonus to your CMB for trip attacks."

BTW- stream, you still roll CMB when making a trip attempt AFTER hitting (and dealing damage) with a whip. Having a finessed whip doesnt give you bonuses on that CMB roll. When it says "free trip attempt" they just mean that it doesnt use up an action. (in other words, they mean, "when you make a successful attack with a whip, you may attempt to trip as afree action.")
So no, Agile Maneuvers isnt a waste, and it doesnt suck. Especially when you get to add your dex to EVERY type of combat maneuver.
grapple, sunder, bull rush, overrun, disarm...etc

Scarab Sages

and before you even start- i dont care how old the thread is so you can just keep that b/s to yourself

(hmm, maybe i should put that as my sig...)


"BTW- stream, you still roll CMB when making a trip attempt AFTER hitting (and dealing damage) with a whip. Having a finessed whip doesnt give you bonuses on that CMB roll. When it says "free trip attempt" they just mean that it doesnt use up an action. (in other words, they mean, "when you make a successful attack with a whip, you may attempt to trip as afree action.")"

Wait, what on earth are you talking about? Something one of the whip feats does for you? Because normal rules are that whip is a tripping weapon (and hell, some blog changed the rules so that you can trip with ANY weapon, trip weapons just let you drop it to avoid falling prone), so you can use it to trip with. And anytime you use a weapon for a combat maneuver, you can use weapon finesse. Seriously, what are you talking about?

"So no, Agile Maneuvers isnt a waste, and it doesnt suck. Especially when you get to add your dex to EVERY type of combat maneuver.
grapple, sunder, bull rush, overrun, disarm...etc"

Yes it is, and yes it does.

Combat maneuvers are attacks. That you have to spend another feat beyond the one that says "you can use dex to hit on attacks" to actually use dex on all attacks is stupid and way too punitive. And if you have a trip weapon, by RAW, you can use it for trip, disarm, sunder, drag, and reposition maneuvers (and frankly, not being able to use finesse on grapple boggles my mind, but whatever). So spending another feat just to cover the rest is idiotic. Not to mention that CMDs are crazy high, so any maneuver you didn't invest into heavily you will fail at frequently.

I'd rather be good at "only" those 5 maneuvers than waste another precious feat.

Spoiler:
"Disarm, sunder, and trip are normally the only kinds of combat maneuvers in which you’re actually using a weapon (natural weapons and unarmed strikes are considered weapons for this purpose) to perform the maneuver, and therefore the weapon’s bonuses (enhancement bonuses, feats such as Weapon Focus, fighter weapon training, and so on) apply to the roll."
...................................
"There is a special exception to the above rules. If you’re using a weapon with the trip special feature, and you’re attempting a drag or reposition combat maneuver (Advanced Player’s Guide 321–322), you may apply the weapon’s bonuses to the roll because trip weapons are also suitable for dragging and repositioning (this also means we don’t have to add “drag” and “reposition” weapon properties to existing weapons)."

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