Zephyre Al'dran
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In all, I think the spellslinger gets to shafted to be really worth it, but it just might make a really good dip class in the end. My question is one of its 1st level abilities allows the spellslinger to sacrifice a spell to add X bonus to his arcane gun, where X is the level of the spell sacrificed. These bonuses can be traded in for a variety of abilities like a magus, which actually makes this class attractive. One of the abilities is Spell storing. This ability is typically on the list of melee weapon abilities and not found on the list of ranged weapon abilities, so my question is does this work on the projectiles fired from the gun or do you need to whack somebody with it to get this to work. Which seems kind of odd, considering that spellslingers don't get pistol whip naturally, and few casters would ever waste the feat for catch off guard.
Thanks ahead of time for the clarification.