Feats for improving Reposition and CMB


Advice


One of the players in my group is doing a Reposition Fighter. He was wondering if there was any feats to help improve his CMB in general or more specifically to Reposition.


Lord Phrofet wrote:
One of the players in my group is doing a Reposition Fighter. He was wondering if there was any feats to help improve his CMB in general or more specifically to Reposition.

Besides the obvious improved and greater reposition, any feat that improves his to hit with a trip weapon will improve his reposition maneuver as well.


bigmac44 wrote:
Besides the obvious improved and greater reposition, any feat that improves his to hit with a trip weapon will improve his reposition maneuver as well.

Can you explain that? It didn't make sense.


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Lord Phrofet wrote:
bigmac44 wrote:
Besides the obvious improved and greater reposition, any feat that improves his to hit with a trip weapon will improve his reposition maneuver as well.
Can you explain that? It didn't make sense.

http://paizo.com/paizo/blog/v5748dyo5lcom&source=rss

Quote:
If you’re using a weapon with the trip special feature, and you’re attempting a drag or reposition combat maneuver (Advanced Player’s Guide 321–322), you may apply the weapon’s bonuses to the roll because trip weapons are also suitable for dragging and repositioning (this also means we don’t have to add “drag” and “reposition” weapon properties to existing weapons).

Any bonuses you get to hit while wielding a trip weapon (including things like weapon focus, fighter weapon training, weapon finesse, etc.) can be used to increase your CMB to drag or reposition.


Thanks bigmac. I didn't know about that rule. He is doing a Phalanx Fighter Archetype and trying to make a variant of the old Trip tank from 3.5.

Anything else out there people can recommend?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Enlarge person (whether via potions or helpful casty buddies) will give you a +2 (+1 from increased STR, and +1 size).

Having a bard in the party to use Inspire Courage will apply, as will things like bless if you've got a cleric.


Jiggy wrote:

Enlarge person (whether via potions or helpful casty buddies) will give you a +2 (+1 from increased STR, and +1 size).

Although if you're performing the reposition with a weapon the bonus is only +1 (-1 to hit for being large)

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

bigmac44 wrote:
Jiggy wrote:

Enlarge person (whether via potions or helpful casty buddies) will give you a +2 (+1 from increased STR, and +1 size).

Although if you're performing the reposition with a weapon the bonus is only +1 (-1 to hit for being large)

Size mods are reversed for combat maneuvers as compared to normal attacks and AC. A large creature gets a +1 bonus to CMB and CMD. Whether the maneuver employs a weapon or not is irrelevant.


Also lunge helps and a whip has a range of 15 feet, JS

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