Possible Galt AP?


Pathfinder Adventure Path General Discussion


I'll admit, I'm not all that familiar with Galt, or it's history. What I recall, is that Galt is effectively ruled by a mob and they tend to behead someone roughly 2 seconds after they try and organize the country.

However, I've recently reacquainted myself with the animated movie Anastasia, and realized, something like that movie would make a decent adventure.

The Royal family is murdered due the actions of an angry caster that sold his soul and became a Lich. The youngest member of the family is the only survivor with no memory of her past. Heroes learn of the possibility of her surviving and seek her out. They are harried at every turn by the Lich and his minions. Eventually, they locate the lost Princess and look for ways to restore her to the throne. End up in a final showdown of the party vs the Lich for control of the kingdom.

Now, I know Jade Regent has a princess being restored to the throne, but I've never played, nor read it, and I wonder if the story is too similar.

If it's not, is it possible something like this could come about in Galt? Maybe a Lich had been spreading poisoned words and was what triggered the rebellion? Maybe he's the one keeping it going. Possible that every death in Galt is some how fueling the some other, more powerful, creatures ascension?

I don't know, just an idea I had after watching the movie.


I, too, am intrigued by Galt, mostly for its parallels to Revolutionary France (not Russia). But I wouldn't hold my breath for an AP like the one you're describing. Not only is the Jade Regent connection too similar, but

Carrion Crown spoiler:
Carrion Crown's BBEG is a lich (of sorts), and Paizo doesn't like to re-use them.

Personally, I'd be willing to settle for a RP-heavy stand-alone module set in Galt, during one of the "Terrors" between governments. There's something about the threat of resurrection-proof execution (via Galt's guillotines) that would motivate PCs to step lightly around the authorities, even when those authorities are changing by the hour.

Contributor

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Anything's possible.


F. Wesley Schneider wrote:
Anything's possible.

Tease :P

Silver Crusade

Pathfinder Adventure Path Subscriber

...when your goblin smells like a goblin and not a goblin.

I'm on a vampiric decapus.


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Rather than a lich, I'd go with demons. Authority in Galt is arbitrary, capricious, and always changing, and it beggars belief that no evil force wants a piece of the souls in the Final Blades. Have the Grey Gardeners be in fact a demon cult (easy to imagine them wanting to piggyback onto a movement opposed to the diabolists in Cheliax) who are also involved in turning the mob against each new revolutionary council. The demonic overseer is enjoying the spectacle of mortals willingly harvesting souls for his/her benefit and is collecting enough souls to rise to the rank of demon lord.

Another angle would be to have the PCs start out helping someone bring order, only to discover they've installed Napoleon.

Shadow Lodge

+1 for something taking place in Galt.

I'd love to see an AP that actually stops in 6 different countries in the 6 different installments of the adventure.

Not unlike how...

Age of Worms location spoilers:

... Age of Worms started in Diamond Lake, jumped over to Greyhawk, sent the group down near Sasserine, bounced back up to Alhaster...

There's something about having to visit several different countries that makes things seem more epic and far-reaching.

Dark Archive

Pathfinder Adventure Path Subscriber

AP or not, would definitely like to see a more detailed look at the country - Grey Gardner as a PrC?


I've been reading the web fiction stories (by Kevin Murphy) set in Galt.

Those stories seem like they fit the published canon very well as it comes to Galt.

It's just that reading them,... I can't see getting too worked up over saving Galt or being concerned about it's citizens.

The place is a madhouse. They made it, let them live in it. Even the best of them can't wait to go to a public place and watch heads get chopped off.

(ok, I know that is just the kind of entertainment people in these time periods enjoyed, but it's hard to care if something bad happens to them; it's not like they aren't going to do just as bad to someone else in turn.)

I'm sure you can set some kind of adventure path there, but unlike some other areas in Golarion I can't see caring about the place very much.

Heck Cheliax is more a more sympathetic nation than Galt.


sunbeam wrote:

I've been reading the web fiction stories (by Kevin Murphy) set in Galt.

Those stories seem like they fit the published canon very well as it comes to Galt.

It's just that reading them,... I can't see getting too worked up over saving Galt or being concerned about it's citizens.

The place is a madhouse. They made it, let them live in it. Even the best of them can't wait to go to a public place and watch heads get chopped off.

(ok, I know that is just the kind of entertainment people in these time periods enjoyed, but it's hard to care if something bad happens to them; it's not like they aren't going to do just as bad to someone else in turn.)

I'm sure you can set some kind of adventure path there, but unlike some other areas in Golarion I can't see caring about the place very much.

Heck Cheliax is more a more sympathetic nation than Galt.

Who said anything about saving Galt or being concerned about its "citizens". The PCs could be agents of a neighboring country there to prevent Galt's problems from spreading to their homeland. 40 years is an incredibly long time for such lunacy to persist - if some power figure had evidence that the fires of revolution had an unnatural cause, and the radius was expanding, or that the cycle of souls being trapped by the guillotines was building to some disaster, heroic agents might need to neutralize the threat.

The Andoran intelligence service has sent agents (the PCs) to meddle to prevent the current chairman's anti Andoran rhetoric from leading to a war, and discover the darker conspiracy behind the revolution. As they travel the countryside subverting the chairman's power, strengthening the exiled nobles and what have you, they get hints here and there until the hidden architect decides they know too much and things escalate from there.

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