
Fyb |

I have a few questions regarding wands, material components, and the abundant ammunition spell.
Does using a wand requires the material components of the spell? What if the material component has a more substantial value than usual? What if the component value can vary, like abundant ammunition with special (but nonmagical) ammo like alchemical cartridges or adamantine arrows?
Concerning abundant ammunition by itself, i have a bit of trouble with the wording. If this spell is cast on my ammo pouch before combat (with lets say 20 paper cartridges before combat). I recharge 7 times during combat, the seventh time not shooting since combat is finished, the leaving the firearm loaded. How many ammo is left in my pouch after the spell expires? Is the gun still loaded or will this ammo disapear?
Now, is there a difference if the spell is divine in nature or arcane (the material component line being M/DF)?
Thanks for helping me with this!

Archaeik |
Wands require the material components when crafted, not when activated.
Wands
If the wand has a material component cost, it is added to the base price and cost to create once for each charge (50 × material component cost).
A material component consists of one or more physical substances or objects that are annihilated by the spell energies in the casting process. Unless a cost is given for a material component, the cost is negligible. Don't bother to keep track of material components with negligible cost. Assume you have all you need as long as you have your spell component pouch.
A divine focus component is an item of spiritual significance. The divine focus for a cleric or a paladin is a holy symbol appropriate to the character's faith. The divine focus for a druid or a ranger is a sprig of holly, or some other sacred plant.
If the Components line includes F/DF or M/DF, the arcane version of the spell has a focus component or a material component (the abbreviation before the slash) and the divine version has a divine focus component (the abbreviation after the slash).
Abundant ammo has no material cost.
Your pouch would be full as long as the spell was still in effect at the time combat ended. (The ammo is replaced anew at the beginning of each round)