Halfling Sorcerer Verdent bloodline needs some help


Advice


So I recently took off my DM hat and decided to play a character I had no real experience with. After speaking with the new Dm I decided to go with a Halfling Sorcerer with the Verdent bloodline. I thought the bloodline could be fun but now I'm at a complete loss for spells or feats. I did a quick search of the verdent bloodline on the boards and got 5 hits. Apparently no one has much to say about this bloodline. Let's just say I'm a bit out of my element.

Luckily however I rolled amazing stats.
str: 11 (-2 racial mod)
dex: 18 (+2 racial mod)
Con: 14
int: 13
wis: 15
char: 1 (+2 racial mod & +1 fourth level)

Anyway I have a few questions does anyone have any suggestions for must have spells? I'm 4th level.

Would true strike work with the the verdent's tanglevine ability?

Tanglevine:
Tanglevine (Sp): At 1st level, as a standard action, you can create a 15-foot-long, animated vine that springs from your hand. This vine lasts for 1 round and can be used to make a single disarm, steal, or trip combat maneuver, using your sorcerer level plus your Charisma modifier in place of your normal CMB. You can use this power a number of times per day equal to 3 + your Charisma modifier.

Sorcerers are a bit feat starved is there anything you can't do with out?

Ultimately I'd like to provide support to my fellow players than deal outright damage or cast save or die spells. I see the character as a bit of a trouble maker and trickster.


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I believe so

When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.

You roll an attack roll for CMB, so I could see True Strike working

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