Sister Isabella
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I've got a couple of questions about this magic item. As a cleric of Sarenrae, I bought one, because it's just a cool item. At will light, endure heat, feather fall once per day, and an automatic Cure Light Wounds when I hit negative HP - pretty good for 2500 gp.
It's the Cure Light Wounds power that I have questions about. Is that just 1d8 + 1 healing, since that's the minimum that the spell's capable of doing? Or does the CL 5 on the item listing means that it casts as if a level 5 cleric had cast it, thus making it 1d8 + 5? A friend of mine said that she thinks the CL 5 is just the level to create the item, not the casting level of the CLW power, but I just wanted to double check.
Second question is when exactly does that automatic CLW for negative HP kick in? Is it on my next turn, or does it happen as an immediate action? And if it is immediate, does it actually prevent the damage, or just heal it right after it happens? The big difference there is whether or not it can prevent death. ie For instance, with my 12 constitution, if I have 1 HP and gets hit for 14 points of damage. Normally, this means death. But if I can get the CLW healing taken off the damage before it's applied, then I won't drop all the way down to -13.
Thanks in advance.
| Adam Moorhouse 759 |
The spell functions at the caster level of the item.
Using it normally would be a standard action (and would not require you to soak it in sunlight).
Using it when you reach -1 would be a non-action. Think of a charged sash as having a readied action to "cure you if you drop". You drop, then it cures you.
It does not, however, prevent the damage. If the blow killed you, you'd still be dead. If the cure brings you to 0 or higher, you'd still be prone from having passed out momentarily.