Integrating We Be Goblins into Jade Regent


Jade Regent


I'm thinking of using the "prelude" adventure as a random encounter for the PC's.

Spoiler:

Essentially the party runs into the goblin pre-gens armed with a couple of Scribbleface's fireworks and his map (and maybe a couple of henchgoblins) while the goblins are on their way to the shipwreck. My question is do you think I should tone down the pre-gens by making them NPC classes (Adept, Expert, Warrior) instead of the base classes? Also do you think I should remove some their gear as well?

RPG Superstar 2013 Top 8

Vanulf Wulfson wrote:

I'm thinking of using the "prelude" adventure as a random encounter for the PC's.

** spoiler omitted **

If you do that, you're going to have to substantially rework the first act of Brinewall Legacy.

Spoiler:
The Brinestump Marsh segment presupposes that We Be Goblins has already happened and the goblin PCs were successful. Without getting the cash of fireworks in the Kaijistu Star, the goblins don't find the map to the Brinestump Caverns, don't awaken Tsutamu by stealing the treasure they find there and aren't nearly wiped out by the skeleton horde. If the We Be Goblins goblins haven't succeeded, the Licktoad goblins are at their full strength (anywhere from 30 to 70 goblins) and the breadcrumb trail of clues isn't there. The PCs would have to go to the Kaijistu Star and fight the witch in order to find the map to the cave, and they might be less motivated to go there if there isn't the mystery as is set up. Of course, if they do go and loot it, there's always the chance that the skeletons follow the PCs back to Sandpoint to reclaim what's theirs...

Grand Lodge

Have you started playing yet? If not you could do what my Jade Regent group is doing and play We Be Goblins! first.

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