| Egoish |
If i'm rocking around on a phantom steed and i want to move 240 and cast a speel or even do something as simple as move and cast a spell as a full round action i need to make a concentration check.
Now up to level 12 i normally only use my phantom steed outside combat but at 11 i'm planning on taking mounted combat so i can use it all the time, is there a way i can avoid the concentration check by level 13?
| Adamantine Dragon |
As I understand it, you only need to make a concentration check if you move before and after casting your spell. Your mount can make a normal move action and you can cast without a concentration check so long as you cast before or after your mount moves. You can still make a move action yourself when your mount moves. (Like retrieving a stored item from your backpack, for example).
| Tiny Coffee Golem |
Found it:
Uncanny Concentration (feat)
You have learned to enter a deeper state when casting spells, allowing you to shrug off distractions, damage, weather effects, and even the effects of other spells.
Prerequisite: Combat Casting .
Benefit: You do not need to make concentration checks when affected by vigorous or violent motion or by violent weather. You gain a +2 bonus on all other concentration checks.
Edit:: so long as you avoid extremely violent motion you should be fine.
Vigorous motion while casting 10 + spell level
Violent motion while casting 15 + spell level
Extremely violent motion while casting 20 + spell level
Vigorous Motion : If you are riding on a moving mount, taking a bouncy ride in a wagon, on a small boat in rough water, belowdecks in a storm-tossed ship, or simply being jostled in a similar fashion, you must make a concentration check (DC 10 + the level of the spell you're casting) or lose the spell.
Violent Motion : If you are on a galloping horse, taking a very rough ride in a wagon, on a small boat in rapids or in a storm, on deck in a storm-tossed ship, or being pitched roughly about in a similar fashion, you must make a concentration check (DC 15 + the level of the spell you're casting) or lose the spell. If the motion is extremely violent, such as that caused by an earthquake, the DC is equal to 20 + the level of the spell you're casting.
Violent Weather : You must make a concentration check if you try to cast a spell in violent weather. If you are in a high wind carrying blinding rain or sleet, the DC is 5 + the level of the spell you're casting. If you are in wind-driven hail, dust, or debris, the DC is 10 + the level of the spell you're casting. In either case, you lose the spell if you fail the concentration check. If the weather is caused by a spell, use the rules as described in the spell's description.