Mounted spellcasting


Rules Questions


If i'm rocking around on a phantom steed and i want to move 240 and cast a speel or even do something as simple as move and cast a spell as a full round action i need to make a concentration check.

Now up to level 12 i normally only use my phantom steed outside combat but at 11 i'm planning on taking mounted combat so i can use it all the time, is there a way i can avoid the concentration check by level 13?


I'll need to review the mounted casting rules, but in Pathfinder Phantom steeds max out at 100'. So if it's running it goes 300' at absolute max. No more wizard supersonic jets, sorry. ;-(


As I understand it, you only need to make a concentration check if you move before and after casting your spell. Your mount can make a normal move action and you can cast without a concentration check so long as you cast before or after your mount moves. You can still make a move action yourself when your mount moves. (Like retrieving a stored item from your backpack, for example).


Found it:

Uncanny Concentration (feat)

You have learned to enter a deeper state when casting spells, allowing you to shrug off distractions, damage, weather effects, and even the effects of other spells.

Prerequisite: Combat Casting .

Benefit: You do not need to make concentration checks when affected by vigorous or violent motion or by violent weather. You gain a +2 bonus on all other concentration checks.

Edit:: so long as you avoid extremely violent motion you should be fine.

Vigorous motion while casting 10 + spell level
Violent motion while casting 15 + spell level
Extremely violent motion while casting 20 + spell level

Vigorous Motion : If you are riding on a moving mount, taking a bouncy ride in a wagon, on a small boat in rough water, belowdecks in a storm-tossed ship, or simply being jostled in a similar fashion, you must make a concentration check (DC 10 + the level of the spell you're casting) or lose the spell.

Violent Motion : If you are on a galloping horse, taking a very rough ride in a wagon, on a small boat in rapids or in a storm, on deck in a storm-tossed ship, or being pitched roughly about in a similar fashion, you must make a concentration check (DC 15 + the level of the spell you're casting) or lose the spell. If the motion is extremely violent, such as that caused by an earthquake, the DC is equal to 20 + the level of the spell you're casting.

Violent Weather : You must make a concentration check if you try to cast a spell in violent weather. If you are in a high wind carrying blinding rain or sleet, the DC is 5 + the level of the spell you're casting. If you are in wind-driven hail, dust, or debris, the DC is 10 + the level of the spell you're casting. In either case, you lose the spell if you fail the concentration check. If the weather is caused by a spell, use the rules as described in the spell's description.


Bah, feat tax prereq. Combat casting is such a waste. I was hoping there was another way buy thanks for the help TCF.

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