| Nicos |
YES!! is f#~@ overpowered
is a straight conversion of the astral deva of savage species to pathfinder, and i want to know what to change to make it no t so overmunchkin
(NG Astral Deva 4)
Age: 78
Height: 6’3” ft
Weight: 195 lb
Gender: Male
Eyes: Golden
Hair: Bald
Languages: Common, Celestial, Infernal, Draconic
..:: Statics::..
Str: 18 (16 + 2 racial)
Dex: 12
Con: 17 (16 + 1 racial)
Int: 10
Wis: 12
Cha: 18 (14 + 4 racial)
..:: DEFENSES::..
Hit Points: 38 (4d8+ 12 con mod + 4 favored class)
AC: 23/ Touch 11 / Flat-footed 20 (+9 armor, +1 dexterity, +3 natural)
CMD: 10 (base) + 4 (bab) + 4 (str) + 1 (dex) = 19
Saves : (base+mod+misc)
Fortitude: 4 + 3 = 7 (13 vs poison)
Reflex: 4 + 1 = 5
Will: 4 + 1 = 5
..::OFFENSE::..
Initiative : + 5
Speed :
- Land: 50 ft / x4
-Fly: 50ft (average)
Melee : 4 + 4 = 8
Ranged : 4 + 1 = 5
CMB: 4 + 4 = 8
Attacks :
MW Falchion…….+10…..2d4+6…18-20/x2
..:: Skills::..(rank + ab mod + class + misc)
Desguise………………5=1+4
Escape Artist………..5=1+1+3
Know (Arcana)…….4=1+0+3
Know (Planes)……..4=1+0+3
Know (Religion)……4=1+0+3
Perception…………9=1+1+3+4
Sense Motive…….5=1+1+3
Stealth……………….5=1+1+3
..:: Feats::..
Improved Initiative
Weapon Focus (Falchion)
Foe Hunter (regional bonus)
..:: Features::..
Astral Deva
Good Subtype
Darkvision 60 ft / Low Light vision
+4 on fort saves vs poison
+4 on perception cheks
Uncanny dodge (never flat-footed)
Fire Resistance 5
Inmunity to electricity and petrification
Tongues
Lesser deva powers 1/day (Cure light wounds, aid, continual flame, detect evil, dispel magic, invisibility sphere (centered on self only), remove curse, remove disease, remove fear & see invisibiliy.
Special
Favored Enemy (Devils) [Foe hunter feat]
..::Gear::..
Offensive
MW Falchion………. 375 gp
Longbow……..75 gp
-20 arrows….1 gp
Defensive
MW Fullplate……………… 1650 gp
Enhancement
Muleback Cords --> 1000 gp (carrying capacity is calculated with a +8 to the str)
General Gear
Backpack--> 1 gp
Flint and Steel --> 1 sp
Rope, Hemp 50 ft --> 5 sp
Bedroll --> 1 sp
Crowbar --> 2 gp
Ram Portable --> 10 gp
Tent --> 10 gp
| Anguish |
Assuming I'm understanding what I'm seeing...
You don't get Favored Class bonus hit points for racial hit dice. That's just a mistake.
If you want munchkin less, try not using a 30 point stat buy.
There's also the question of why a 1st-level creature has 3,000gp starting gold.
Either way this isn't really suitable for a PC. The race has enough fiddly bits that it's partially equivalent to a 4th or 5th level PC.
| Sleet Storm |
I just looked this up in Savage species and this seems to be accurate except for the ability score modifiers. Astral Devas get +2Cha thats it.
Appart from that its a 4th level character, just as it was supposed to be. The racial advancement classes from savage species are supposed to work like class levels.
| FoxAdriftAtSea |
The more I look at this the more I think it has to be a troll.
"MW Falchion…….+10…..2d4+6…18-20/x2"
at fist level?
Is this really supposed to be a PC?
Cut the stat bonsu down to +4 at the max. Lose the ratial hit dice. 50' base move both running and flight? As a PC?
Has to be a troll.
Looks to me more like a super enthusiastic newish player judging by the amount of work it takes to type up a stat block. I think many players when given an enormous number of options (sounds like you've got all of 3.x and pathfinder to look through) will sometimes go overboard without meaning to. That said if your GM and other players all have made Astral Deva allies/foes you probably wont see much of a problem. Personally however, I wouldn't let one of my players go with a straight conversion, more like +2 dex +2 cha -2 wis, reduce skill bonus to +2 drop uncanny dodge, elemental immunities, tongues, all the lesser deva powers but cure light/detect evil/aid, drop see invisibility and favored enemy. I'd probably want to get rid of the 'Good Subtype' and make the Astral Deva a native outsider, although even there its on the upper end of what I'm comfortable to run a game with.
The uncanny dodge and favored enemy are class features that shouldn't be given away in a racial build; otherwise strange and unusual multi-class options or feet combinations may creep into the game, and make classes who have to level to get them feel somewhat cheated. I wouldn't give a strength bonus directly as it would make class choices feel like you're being shoehorned into a role (battle oracle).
If your interested there was some interesting discussion on race creation in the (advanced race?) play-test awhile back; I'd start looking there and talk to your GM to work something out.
Based on my own best guess at what seems fair you'd have:
(lesser) Astral Deva (native outsider)
no racial HD
30 ft speed
+2 dex +2 cha -2 wis
Darkvision 60 ft / Low Light vision
+4 on fort saves vs poison
+2 on perception checks
lesser deva powers: 1/day cast aid/cure light/detect evil with CL = to HD
Fire Resistance 5 Electricity Resistance 5
Might still be a bit much but that looks about right to me.
| Nicos |
The more I look at this the more I think it has to be a troll.
"MW Falchion…….+10…..2d4+6…18-20/x2"
at fist level?
Is this really supposed to be a PC?
Cut the stat bonsu down to +4 at the max. Lose the ratial hit dice. 50' base move both running and flight? As a PC?
Has to be a troll.
It is a 4 level Pc.
and he have flight speed, is the thing i more worry about.
| Nicos |
I just looked this up in Savage species and this seems to be accurate except for the ability score modifiers. Astral Devas get +2Cha thats it.
Appart from that its a 4th level character, just as it was supposed to be. The racial advancement classes from savage species are supposed to work like class levels.
I think that they gain more score modifier when leveling up.
| Nicos |
Well, maybe I have to explain myself better.
It is a conversion of Savage speceies (a 3.5) book.
it is not race + class, like saying an elf bard 4, it is deva 4, the uncanny dodge, spell-like ability,fly and the others are not race abilities are class abilities, for example he only gain fly when reached level 4, he will gain more deva powers until level 20 then he become a normal deva (like in the monster manual).
My concenr is that i feel it is too much for a level 4 character, especially the fly speed, And i want to know what to nerf.
I am thinking about letting the fly ability to work like the celestial bloodline just minutes per level.
| Sleet Storm |
I´ve just seen the ability score increases from level advancement.:)
And yes its all a little heavy.
If you want to tone this down a bit(and I think you should) try lowering the ability scores.Why do you use a 30 point buy? Also the natural armor bonuses seem too much.+8 at is a little extreme, I would halve that, say +1 at level 1 and +3 at level 4.I would also halve the ability score increase from +2 to +1 each, this monster sure gets a lot of these.While your at it I would also throw out the Bonus feats completely.
| Nicos |
I´ve just seen the ability score increases from level advancement.:)
And yes its all a little heavy.
I suposse it was a bad desing. After level 5 he stop to gain hit dice every level(and saves bonus, and BAB ) , at 20 level he will only have 12d8, it just seems that the frist five level are overpowered.