re questions about Channel Energy and Versatile Channeler


Rules Questions

Silver Crusade

I have just gotten my hands on the beta test for the Herolab for the Mac. I am having fun with it.

Just to fiddle around with the program i made a character. Now i know this is probably at best a NPC character, and probably isn't a viable adventurer.

I do have a couple of questions. Does the 3 levels Channel Positive energy gained from the cleric class stack with the 3 levels of Channel Positive energy from the oracle class? So would my character's channel positive energy be that of a 6th level character?

If so, how would the Versatile Channeler work in to this? Would my character Channel positive energy as a 6th level character, and Channel Negative energy Energy at 4th level?

How many times would my character get to channel energy?

Would it be 14 times a day as herolab suggests? thanks Cleric= 3+Cha mod (+4) + Oracle=1+Cha mod (+4)+ extra channel=14 ?

Thanks

Here is the lovely block of statistics my new Hero Lab spat out for my enjoyment.

Spoiler:

AZURIEL THE UNDYING THE 6TH CR 5
Male Dhampir Cleric 3 Oracle 3
NN Medium Humanoid (Dhampir)
Init +1; Senses Darkvision (60 feet), Low-Light Vision; Perception +3
--------------------
DEFENSE
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 39 (6d8+6)
Fort +5, Ref +3, Will +7
Defensive Abilities Negative Energy Affinity; Resist Undead Resistance
Weakness Haunted, Light Sensitivity
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Unarmed Strike +5 (1d3+1/20/x2)
Special Attacks Gentle Rest (4/day)
Spell-Like Abilities Detect Undead (3/day), Gentle Rest (4/day), Rebuke Death (4/day)
Oracle Spells Known (CL 3, +5 melee touch, +5 ranged touch):
1 (6/day) Bless, Inflict Light Wounds (DC 15), Detect Undead, Obscuring Mist, Cure Light Wounds (DC 15)
0 (at will) Resistance (DC 14), Stabilize, Ghost Sound (DC 14), Create Water, Mage Hand, Sotto Voce (DC 14), Guidance (DC 14)
Cleric Spells Known (CL 3, 5 melee touch, 5 ranged touch):
2 (1/day) Restoration, Lesser (DC 13), Gentle Repose (DC 13)
1 (3/day) Protection from Evil (DC 12), Comprehend Languages (DC 12), Deathwatch, Diagnose Disease
0 (at will) Read Magic (DC 11), Detect Poison, Purify Food and Drink (DC 11), Detect Magic
--------------------
STATISTICS
--------------------
Str 12, Dex 12, Con 12, Int 12, Wis 12, Cha 18
Base Atk +4; CMB +5; CMD 16
Feats Extra Channel, Selective Channeling, Versatile Channeler
Traits Dangerously Curious, Sacred Conduit
Skills Bluff +6, Diplomacy +10, Heal +8, Knowledge (Planes) +8, Knowledge (Religion) +8, Perception +3, Sense Motive +7, Use Magic Device +11
Languages Common, Osiriani
SQ Aura (Ex), Channel Positive Energy (Su), Cleric Domain: Healing, Cleric Domain: Repose, Energy Body (1d6+3) (3 rounds/day) (Su), Resist Level Drain (Ex), Spontaneous Casting, Versatile Channel Positive Energy 3d6 (14/day) (DC 18) (Su)

--------------------
TRACKED RESOURCES
--------------------
Detect Undead (3/day) (Sp) - 0/3
Energy Body (1d6+3) (3 rounds/day) (Su) - 0/3
Gentle Rest (4/day) (Sp) - 0/4
Rebuke Death (4/day) (Sp) - 0/4
Versatile Channel Positive Energy 3d6 (14/day) (DC 18) (Su) - 0/14
--------------------
SPECIAL ABILITIES
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy (Su) Channel Positive Energy
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain: Repose Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Body (1d6+3) (3 rounds/day) (Su) Elemental subtype and deal 1d6+3 to undead who touch you or heal 1d6+3 to allies who enter your square.
Gentle Rest (4/day) (Sp) Melee touch attack staggers target for 1r.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Negative Energy Affinity (Ex) The creature is alive, but reacts to positive and negative energy as if it were undead - positive energy harms it, negative energy heals it.
Rebuke Death (4/day) (Sp) Heal 1d4+1 damage to creatures at negative HP
Resist Level Drain (Ex) You take no penalties from energy draining effects, though you can still be killed if you accrue more negative levels than Hit Dice. After 24 hours, any negative levels you have gained are removed without any additional saving throws.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Undead Resistance +2 save vs. disease, mind affecting effects.
Versatile Channel Positive Energy 3d6 (14/day) (DC 18) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Versatile Channeler Channel both positive and negative energy

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


They wouldn't stack for dice, but they would stack for usages. That means you'd have a huge number of uses, but they'd be very weak - 3rd level strength with each class.

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9o80 wrote:

Channel Energy: If I have this ability from more than one class, do they stack?

No—unless an ability specifically says it stacks with similar abilities (such as an assassin's sneak attack), or adds in some way based on the character's total class levels (such as improved uncanny dodge), the abilities don't stack and you have to use them separately. Therefore, cleric channeling doesn't stack with paladin channeling, necromancer channeling, oracle of life channeling, and so on.

—Sean K Reynolds, 07/14/11

Versatile channeler would be usable for the cleric levels no problem, but it's questionable for the oracle levels.

Versatile Channeler wrote:

Prerequisites: Channel energy class feature, necromancer or neutrally aligned cleric (see below).

...
Note: This feat only applies to necromancers, neutral clerics who worship neutral deities, or neutral clerics who do not worship a deity -- characters who have the channel energy class ability and have to make a choice to channel positive or negative energy at 1st level. Clerics whose alignment or deity makes this choice for them cannot select this feat.

You qualify for it based on your cleric levels, and the text of it doesn't specifically preclude using it for other sources, but the intent is clearly that it would only work with your cleric channels, not your oracle ones.

Also, it'd be appreciated if you could spoiler your character next time - it's rather long. Just put [ spoiler][ /spoiler] tags around it (without the spaces).

Spoiler:
Like so.

Silver Crusade

Bobson thank you for taking the time to answer my post. I was able to get back to my post early enough to add spoilers.

Hmm, well Sean K Reynolds actually mentions and Oracle of life channeling and clerical channeling not stacking.

I could see that a paladin and cleric's channel Energy not stacking because they have different methods to determine how many times a day they channel. However a cleric and an oracle of life determine how they channel in exactly the same way, ( X +Cha Modifier) and they follow the same progression for improvement. Its identical to Sneak attack after all.

Oh well, this is an argument best saved for my GM. Thanks for finding the quote.

And yes I can see how versatile channeler would work for cleric levels but not oracle levels, and you are right the intent is clearly to keep versatile channeler for those specific classes..

I apologize for subjecting you to all of that text at first.

Thanks again
Elyas


ElyasRavenwood wrote:

Bobson thank you for taking the time to answer my post. I was able to get back to my post early enough to add spoilers.

Hmm, well Sean K Reynolds actually mentions and Oracle of life channeling and clerical channeling not stacking.

I could see that a paladin and cleric's channel Energy not stacking because they have different methods to determine how many times a day they channel. However a cleric and an oracle of life determine how they channel in exactly the same way, ( X +Cha Modifier) and they follow the same progression for improvement. Its identical to Sneak attack after all.

Oh well, this is an argument best saved for my GM. Thanks for finding the quote.

And yes I can see how versatile channeler would work for cleric levels but not oracle levels, and you are right the intent is clearly to keep versatile channeler for those specific classes..

I apologize for subjecting you to all of that text at first.

Thanks again
Elyas

No problem. I definitely think it's a reasonable house rule to let cleric and oracle channeling stack, but keep in mind that if they do, you don't get twice the uses. Either you have two separate abilities each usable X+Cha times per day for Xd6, or you have one combined ability usable X+Cha times per day for (X*2)d6.

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