Question about level range.


Jade Regent


Book 2 say's the PC's should be fourth level when they start it but according to the XP earned in the first one, even if they don't deal with everything on the medium XP track they'll have enough for level 7 and since most of its in Brinewall they should easily have enough to reach level 6. Am I missing something here or do the players actually get that much XP because if so I'm thinking I should run it on the slow XP track as that'll have them level 5 or 6 by the end of Brinewall depending on how determined they are to find everything.


Uh... you might want to do a recount. Doing every written encounter will get you almost exactly to level 4 at the end of Brinewall. Random encounters and relationship XP might push you a little higher, but certainly not multiple levels.

Perhaps you made an addition error somewhere? Also, be aware that XP awards are communal, not individual. That would also skew the available XP considerably.


Mort the Cleverly Named wrote:


Perhaps you made an addition error somewhere? Also, be aware that XP awards are communal, not individual. That would also skew the available XP considerably.

Ah so the 42,643 xp is divided amongst the party not given to each player so in a two,player game they'd get around 20k xp and a for player one around 10k?


Yes, it is divided among the members of the party. So a party of four would get around 10k each, three would get 14k, two would get 21k, and if a single PC managed to complete the adventure solo they would receive the entire 42k.

Be aware that this is how it works for all Pathfinder material, as well D&D and most other XP-based RPGs of which I am aware.


Thanks I'm used to my DND xp calculator where I put in party and monster levels and it told me what each player got. I'll need to try and track down xp, treasure and weather generators and the like for this game now.

EDIT
Out of curiosity do you think a single player complete the path by themselves.


Liam Warner wrote:
Out of curiosity do you think a single player complete the path by themselves.

No. It is conceivable that an appropriate character could make it through an adventure or two, but I just can't see any build, no matter how absurdly powerful, making it through an entire AP alive. One failed save, one unlucky critical hit, one obstacle their skill set doesn't account for, and it is over.

But who knows. I'm seriously tempted to grab someone and see how far a Master Summoner can make it on their own. I'd think at least book 2 or 3, baring bad luck with ambushes.


Mort the Cleverly Named wrote:
Liam Warner wrote:
Out of curiosity do you think a single player complete the path by themselves.

No. It is conceivable that an appropriate character could make it through an adventure or two, but I just can't see any build, no matter how absurdly powerful, making it through an entire AP alive. One failed save, one unlucky critical hit, one obstacle their skill set doesn't account for, and it is over.

But who knows. I'm seriously tempted to grab someone and see how far a Master Summoner can make it on their own. I'd think at least book 2 or 3, baring bad luck with ambushes.

Normally I'd agree with you but Jade Reagent's got the resurection seal + NPC's who can come in as back up. I'm thinking of trying it myself as a gestalt magi/rogue for teh flavour or wizard/summoner for the power.


Liam Warner wrote:
Normally I'd agree with you but Jade Reagent's got the resurection seal + NPC's who can come in as back up. I'm thinking of trying it myself as a gestalt magi/rogue for teh flavour or wizard/summoner for the power.

I'd still find it unlikely. If by "backup" you mean the NPCs are coming along for everything, that is a bit of a cheat (since you are still a party, not a solo). If you mean having them retrieve and resurrect your body if you fall, I'm not sure I would trust them with that. The NPCs as written are... lets go with "less than optimal." They are also supposed to be several levels lower, meaning anything that took you down would have a good chance of just squishing them.

I'd be interested in hearing how your test goes, though. I'd strongly recommend the Summoner version. A Master Summoner could just summon up a swarm of long lasting creatures and have them take out everything while he sits safe at the back. A Rogue/Magi would have to directly confront enemies, exponentially increasing the chance of that one unlucky roll taking you down.


I'll be going with both since its basically the same path but different combat results as I'd be the only player. I was intending a retrieve/resurrect back up afterall while they're lower level there's four or more of them depending on recruitment.

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