| davidvs |
Am I correct that the special way Snapping Turtle Clutch allows to initiate a grapple is not an attack of opportunity and thus can be used even if the character is already grappling?
(Grapplers gain the grappled condition and cannot make attacks of opportunity.)
Also, am I correct in reading that a Pinned foe no longer requires ongoing grapple checks to keep pinned?
I can picture a Tetori Monk grabbing at a dozen goblins as they swam about him, quickly grappling and pinning each one. "I got you, and you, and you..." A few rounds later he has all of them pinned under one of his big, strong hands.
bigkilla
|
bigkilla wrote:You still need to keep someone who is pinned grappled.Ah. So he can't intertwine each in the limbs of the previous to make a Goblin friendship bracelet, and then tie off the end. Alas!
You could Tie em up.
Tie Up
If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.