| Kydeem de'Morcaine |
I haven't compared them myself, but I was told the PF version of many of the undead are more powerful than the 3.x version. So you will need to check on that and possibly shift some of the undead up a spell level. But other than that it shouldn't be a problem to bring over the sum undead 'x' spells.
Vaxx01
|
ok folks it is done.
HD: D6
Requirements
Alignment: Any no-good
Skills: Knowledge (Arcana) 5 Ranks, Knowledge (Religion) 5 Ranks
Feats: Spell Focus (Necromancy)
Spells: Able to cast Summon Undead II as a divine spell and Command Undead as an arcane spell.
Special: ability to Turn or Rebuke
Special: access to the Death domain
Class Skills
Craft (Int), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Perception (Wis), Spellcraft (Int).
Skill Points at each level: 2 + Int modifier
Class Features
Level BAB Fort Reflex Will Special Spells
1 0 0 0 1 Rebuke Undead +1 to existing arcane spellcasting class
2 1 1 1 1 Create Undead/1 a day +1 to existing divine spellcasting class
3 1 1 1 2 Necromantic Prowess (+1) +1 to existing arcane spellcasting class/ +1 to existing divine spellcasting class
4 2 1 1 2 Zone of Desecration +1 to existing arcane spellcasting class/ +1 to existing divine spellcasting class
5 2 2 2 3 Create Undead/2 a day +1 to existing arcane spellcasting class/ +1 to existing divine spellcasting class
6 3 2 2 3 Necromantic Prowess (+2)+1 to existing arcane spellcasting class
7 3 2 2 4 Major Desecration +1 to existing divine spellcasting class
8 4 3 3 4 Create Greater Undead/1 a day +1 to existing arcane spellcasting class/ +1 to existing divine spellcasting class
9 4 3 3 5 Necromantic Prowess (+3) +1 to existing arcane spellcasting class/ +1 to existing divine spellcasting class
10 5 3 3 5 Horrid Wilting +1 to existing arcane spellcasting class/ +1 to existing divine spellcasting class
11 5 4 4 6 Create Greater Undead/2 a day +1 to existing arcane spellcasting class/ +1 to existing divine spellcasting class
12 6 4 4 6 Necromantic Prowess (+4)+1 to existing arcane spellcasting class/ +1 to existing divine spellcasting class
13 6 4 4 7 Energy Drain +1 to existing arcane spellcasting class/ +1 to existing divine spellcasting class
14 7 5 5 7 Wail of the Banshee +1 to existing arcane spellcasting class/ +1 to existing divine spellcasting class
- - - - - -------------------------------------- ------------------------------------------------
Rebuke Undead: The True Necromancer class levels stack with levels of all other classes that grant the ability to rebuke the undead for the purpose of determining the effective level of rebuking. The bonus from his/her necromantic prowess applies once it is gained.
Create Undead: On attaining 2nd, a true necromancer can cast create undead once per day as the spell of the same name. He/she can use this ability one additional time per day at 5th level and higher. He/she must still supply the requisite material components. The true necromancer’s caster level equals her character level plus the bonus from necromantic prowess once it is gained.
Necromantic Prowess: At 3rd level, a true necromancer gains unsurpassed power over death. When he/she rebukes undead, casts a necromancy spell, or uses a spell-like ability that mimics a necromancy spell, his/her effective caster level increases. The bonus is + 1 at 3rd level, + 2 at 6th level, + 3 at 9th level, and + 4 at 12th level and higher.
Zone of Desecration: At 4th level, a true necromancer begins to exert his/her authority over undead. This aura is identical to the effect of the desecrate spell except it only effects allied undead.
Major Desecration: At 7th level, a true necromancer extends his/her authority over undead. The supernatural aura of negative energy surrounding him/her (see Zone of Desecration, above) now extends to a radius of 10 feet per true necromancer class level.
Create Greater Undead: On reaching 8th level, a true necromancer can cast Create Greater Undead once per day as the spell. He/she can use this ability one additional time at 11th level and higher. He/she must still supply the requisite material components. The true necromancer’s caster level equals her character level plus the bonus from necromantic prowess ability.
Horrid Wilting: At 10th level and higher, a true necromancer can use Horrid Wilting once per day, with a caster level equal to his/her character level plus his/her necromantic prowess ability.
Energy Drain: At 13th level and higher, a true necromancer can use Energy Drain once per day, with a caster level equal to his/her character level plus his/her necromantic prowess ability.
Wail of the Banshee: At 14th level and higher, a true necromancer can use Wail of the Banshee once per day, with a caster level equal to his/her character level plus his/her necromantic prowess ability.
Spells Requirement
1. Summon Undead I:
Conjuration (Summoning) [Evil]
Level: Cleric 1, sorcerer/wizard 1
Components: V, S, F, /DF
Casting Time: 1 round
Range: close (25ft + 5ft. / 2 levels)
Effect: One summoned creature
Duration: 1 round per level
Saving Throw: None
Spell Resistance: No
This spell functions like the spell Summon Monster I except that you summon an undead creature. Summon Undead I conjures one of the creatures from the 1rst level list in the accompanying side bar. You choose which creature to summon, and you can change that choice each time you cast the spell. Summoned undead do not count toward the total of HD you can control with Animate Dead or other command undead abilities. No undead creature can have more HD than your caster level + 1.
Focus: A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.
2. Summon Undead II:
Conjuration (Summoning) [Evil]
Level: Cleric 2, sorcerer/wizard 2
Components: V, S, F, /DF
Casting Time: 1 round
Range: close (25ft + 5ft. / 2 levels)
Effect: One or more summoned creatures, no two of which are more than 30ft. apart.
Duration: 1 round per level
Saving Throw: None
Spell Resistance: No
This spell functions like Summon Undead I, except you can summon one undead from the 2nd level list or two of the same kind from the 1rst level list.
Focus: A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.
3. Summon Undead III:
Conjuration (Summoning) [Evil]
Level: Cleric 3, sorcerer/wizard 3
Components: V, S, F, /DF
Casting Time: 1 round
Range: close (25ft + 5ft. / 2 levels)
Effect: One or more summoned creatures, no two of which are more than 30ft. apart.
Duration: 1 round per level
Saving Throw: None
Spell Resistance: No
This spell functions like Summon Undead I, except you can summon one undead from the 3rd level list or two of the same kind from the 2ndt level list, or 4 of the same kind from the 1rst level list.
Focus: A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.
4. Summon Undead IV:
Conjuration (Summoning) [Evil]
Level: Cleric 4, sorcerer/wizard 4
Components: V, S, F, /DF
Casting Time: 1 round
Range: close (25ft + 5ft. / 2 levels)
Effect: One or more summoned creatures, no two of which are more than 30ft. apart.
Duration: 1 round per level
Saving Throw: None
Spell Resistance: No
This spell functions like Summon Undead I, except you can summon one undead from the 4th level list or two of the same kind from the 3rd level list, or 4 of the same kind from a lower level list.
Focus: A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.
5. Summon Undead V:
Conjuration (Summoning) [Evil]
Level: Cleric 4, sorcerer/wizard 4
Components: V, S, F, /DF
Casting Time: 1 round
Range: close (25ft + 5ft. / 2 levels)
Effect: One or more summoned creatures, no two of which are more than 30ft. apart.
Duration: 1 round per level
Saving Throw: None
Spell Resistance: No
This spell functions like Summon Undead I, except you can summon one undead from the 5th level list or two of the same kind from the 4th level list, or 4 of the same kind from a lower level list.
Focus: A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.
Summon undead list
Level 1: Human Warrior Skeleton (Bestiary 1, pg. 250) CR 1, Kobold Zombie (Bestiary 1, pg. 183,288) CR ½, Bugbear Zombie (Bestiary 1, pg. 38,288) CR 1, Ghoul (Bestiary 1, pg. 146) CR 1,
Level 2: Owlbear Skeleton (Bestiary 1, pg. 224, 250) CR 2, Ogre Zombie (Bestiary 1, pg. 220,288) CR 2, Ghast (Bestiary 1, pg. 146, 294), CR 2
Level 3: Troll Skeleton (Bestiary 1, pg. 268, 250) CR 3, Allip (Bestiary 3, pg. 12) CR 3, Shadow (Bestiary 1, pg. 245) CR 3, Wight (Bestiary 1, pg. 276) CR 3
Level 4, Wyvern Zombie (Bestiary 1, pg. 282,288) CR 4, Vampire Spawn (Bestiary 1, pg. 271) CR 4, Cairn Wight (Bestiary 1, pg. 276) CR 4, Frost Wight (Bestiary 1, pg. 276) CR 4,
Level 5: Mummy (Bestiary 1, pg. 210) CR 5, Brute Wight (Bestiary 1, pg. 276) CR 5