| Someoneknocking |
So I was wondering what type of action I have to take during combat to use a knowledge check to discover if something is one of my favored enemies. I'm playing a ranger with outsider (evil) as my primary favored enemy. In my GM's game we have been fighting quite a few of these but he usually makes me take a standard action to roll a knowledge planes to figure out if it is an evil outsider. I was wondering if a check like this really is a standard action or if it is something like a free or a swift action to do instead. If it is a free action is there a limit to the amount of checks I can make in one round?
| wraithstrike |
Everyone I know has always used it as a free action.
Here is how I see it:
You and your buddy are outside, and a 1966 Mustang passes by. Due to your extensive knowledge of automobiles you not only know what type of car it is, you also know the HP(horse power) of the engine, tire size, and so on. It does not take you 6 seconds to think this up. The information comes to you instantly upon seeing the car.
Action: Usually none. In most cases, a Knowledge check doesn't take an action (but see “Untrained,” below).
Unless you have to use a library the check takes no action.
| Blue Star |
It's knowledge, it's in your brain, that's like asking what kind of action it takes to see that what kind of door you are about to walk through. I don't mean to sound rude, but it's a ludicrous question, especially since talking is a free action, and that isn't something that happens at 250mph between distances measured in millimeters.