Magic Weapons and Light


Rules Questions


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Hello everyone! As a player i ran into the following situation the other day: The fighter of our party who held a +6 enhancement artifact-weapon fought with an 20 lvl anti-paladin, who also had an artifact (+6). The anti-paladin cast deeper darkness (the battle was taking place in dim light), and the DM ruled that the fighter suffered from 50% miss chance from the total concealment, whereas the anti-paladin had blind-fight.

I read the portion of magic weapons that emit light many times, but i wonder if we played it right. I have a vague idea that the greater the enhancement of a weapon, the stronger it should glow. Especially when it is an artifact of immense power ( two of them actually). Is it unreasonable to have the level of magic light scale with weapon enhancement to overcome darkness spells in, let's say, a 5-ft radius around the wielder?


I would probably say that although they are incredibly strong weapons, their intent is not specifically to glow, so a spell designed to remove light would trump the glow.

RAW, there is nothing up for debate. RAI, probably the same. But I know that sometimes stuff outside the rules is the best, so I would at least consider it. My above reasoning is what I would say at the end of the day, though, as a GM.


There are no rules for this. It would be completely up to the GM.


Thanks a lot guys for your insight!

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