| BQ |
So what sort of challenges and encounters do we want to see in future APs?
I'd like to see more "talky" challenges where the PCs need to roleplay/talk their way through the obstacle. Yes I know not every group is going to have a diplomacy/bluff/high charisma PC, but you could provide the opportunity for PCs to acquire information for bonuses in the lead up to help with the challenge.
Must admit that I really enjoyed the riot in Shackled City challenge even though I had no skills to really influence the group's success. Something like that would be good too.
Defend an area, say a fort/stronghold/walled village, from a raiding party. I'd like to see one where the PCs have some time to build up defenses and prepare the area to hold back waves of enemies. I know its hard to do as it could be an XP mega boost or a wash as why would PCs hold up when they can just cut the enemy down with ease. But yeah I'd like to see some sort of defend and hold encounter/challenge.
I would have said chase scene, but with the Chase cards I think thats one any GM can slot in now.
But what about the rest of you? What do you wanna see?
| BQ |
Werecorpse are you thinking along the lines of some sort of disarming a bomb with the rest of the party trying to hold off the enemy? I guess the Pathfinder equivalent might be shutting down a portal as enemies are coming through.
Oh yeah I think some good puzzles would be great.
Any other ideas or thoughts out there?
Pygon
|
I liked the idea of holding a line against waves of unknown attackers, but not from behind the walls of a fortress... more like the street attack in Brindol of Red Hand of Doom.
Additionally, that whole running around making a difference thing had a cool dynamic to it (I've seen similar things in the upper level AP mods, but having it all happen continuously with no rest looks interesting).
| Werecorpse |
Werecorpse are you thinking along the lines of some sort of disarming a bomb with the rest of the party trying to hold off the enemy? I guess the Pathfinder equivalent might be shutting down a portal as enemies are coming through.
Oh yeah I think some good puzzles would be great.
Any other ideas or thoughts out there?
exactly,
ie defending an entrance from invading almost limitless morlocks(melee/crowd control), while picking a lock or deciphering a clue (extended complex multi-skill challenge),to access a mguffin/clue needed to stop morlocks summoning a beast from the far realms (later encounter), and at the same time convincing the underground fey guardian spirit to tell you how to access the "escape chute" (talky/persuasion or maybe skill check perception then disable gnomey traps) so you can make a break for it once you have succeeded.
kind of indiana jonesesque. His fights were generally not just to beat the bad guy and loot his body-- ie defeat thug and get plane started before nazis arrive (combat + skill check + time limit)
IMO having classes that are good at non combat skills they (along with everyone else) should feel that their contribution to critical encounters is important--so give lots of things that need to be done to make alternate skills shine.
Edit: Not just have it that "this encounter is a combat encounter so go get the drinks mr persuasion bard, i will go pick up the pizza when we talk to the fey guardian because i have no diplomacy etc skills". taking it in turns to shine is OK but having everyone have a chance to shine in a scene is better IMO.
if a group doesnt have the right people you need to have alternatives (ie 2 stage hard pick lock, or knowledge arcane,history,divine makes it one stage and at lower dc, or maybe persuasion could get guardian to give a clue etc as last resort int check takes longer (thus making the fight more dangerous) but can get it done anyway) just like you do in combat.
| BQ |
I think with the current skills system and traits there is no reason why all characters can't have a decent enough bonus to at least one Charisma skill to contribute to "talky" encounters with a bit of roleplay. But yeah it would be good to see the skill based characters have a key role in the success of a combat and those sort of ideas are a way to do it. I really like the ideas there and will probably try to work a variation of it into Serpent Skull's book 3. Plus it mixes things up from just see BBEG and then go all out assault on him/her.
I think the battlefield should become more of a factor for major encounters too. Some sort of element to it that the villains or PCs can interact with to change the momentum of the battle. For example:
* A creature with a frost breath could fight in an area with water that it can freeze making things slippery or potentially trap the PCs in place for a round or two.
* A major fire starting at one end of the battlefield moving forward forcing the two sides to move down the passageway.
* Knock down a key support beam/pole/column to send rubble tumbling down potentially damaging creatures/PCs in the area as well as serving as obstacles and breaking up the combatants.
| magnuskn |
More roleplaying encounters. More recurrent NPC's. More recurrent memorable NPC's, who can and will appear in other AP's, so to foster a sense of connection in the world.