Character Creation - 2 traits or 1 "limited" feat


Homebrew and House Rules


A house rule I've been considering is to allow the players to trade in their 2 traits for 1 feat from a limited selection. Here's the wording for this rule:

At creation, you can choose two traits like normal, or pick one feat you qualify for from the following list:

Weapon Finesse
Weapon Focus
Eschew Materials
Quick Draw
Point Blank Shot
Dodge
Shield Focus
Combat Casting
Mounted Combat

I wanted to pick feats that are useful but may not have a lot of power behind them. Feats that don't scale up (like Power Attack), feats that can provide a minor boost but not "make or break" a character build. Ideally these feats can be taken at first level and have no other feat prerequisites.

I want to get your input and maybe suggestions for character creation feats that I may have missed or left out.


I would suggest using the +2/+2 skill feats and maybe some like Combat Casting and Eschew Materials. I would be leery of using combat feats, but that's just me.

More generally, give away fluffy or non-optimizable feats instead of something useful. Just a thought.


In my current game, I've offered the Cosmopolitan Feat in place of the two starting Traits. One character opted to take it.


Improved Initiative seems reasonable here, considering there are traits for the same thing (half power, you get the idea)

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Character Creation - 2 traits or 1 "limited" feat All Messageboards

Want to post a reply? Sign in.