|
|
Pathfinder Adventure Subscriber
Alright, quick question with the mists template?
Question About the Mists:
Do the stats of the monsters and humans in the adventure path include the effects of the mists itself? Clearly the ones borrowed from the bestiary do not, but would the mists effects apply to undead as well? Or even then, what about the regular monsters like the snake and crocodile, or a familiar?
Osirion Faction Mission:
As for the Osirion faction mission, the players need to find the last will and testament. DO they just grab the bird token?
End Mission:
ARe the apes visible from the players point of view? Do the monkeys just sit there along the walls and the floor, not interacting with the players? This would seem awfully tempting for the players to start shooting them. Or is it better to leave them off the map, saying there's monkeys around And where does the tik tak first pop up at?
The Mists Themselves:
What should the players know of the mists themselves, is there a heal check they make to determine the proper course of action to cure themselves? (counter spell or remove disese, i think it was? Or even, is there a check that can be made to determine if the mists themselves were magic, or that they could protect themselves with a cloth over their face?
|
Question about the Mists:
Just assume that anything that failed the save will already have the template added to their stats.
Osirion Faction Mission:
I seem to recall that there is a perception check to fid the actual documents inside the token, so they need to make that check successfully to complete the mission]
End Mission:
Visible, and you just throw out a lot of minis to represent the small monkeys. Otherwise, the idls are too easy for the players to spot. It is fairly obvious from the descriptions and the action that the big apes and the idols are the opponents, and the regular monkeys are just obstacles.
The Mists Themselves:
If they pay attention during the intro, they will have already caught that they should cover their faces. Some info is in the various skill checks to learn more background, and, truly, if the players don't try for extra information, they will get what they deserve.
A Heal check on someone conscious who has the template should give the cure/preventative information; and it is fairly obvious, when someone under the template is knocked out, that knocking them out removes the template (In addition, if a mist-tainted creature is knocked unconscious, the polluting vapors visibly leave its body and they return to normal.)
|
SImRobert2001 wrote:
Alright, quick question with the mists template?
Question about the Mists:
Undead don't breathe; therefore they are not affected by the mists.
Osirion Faction Mission:
If they bring the token back, they have completed the mission. The Perception Check was to find the token.
Final Encounter:
What Callarek said. I used a bunch of Star Wars Ewoks for Monkeys, and didn't put the idols down until they were spotted. The apes are the big threat.
The Mists Themsleves:
I tend to give players who ask a heal check or knowledge-arcane check to figure this out; it's pretty important information. Although getting a mist-tainted PC to stand still long enough for a heal check might be tricky...