Need something to replace summoner's spell list


Homebrew and House Rules

Liberty's Edge

Running a low magic (almost no magic) game and someone will be playing a "summoner" their eidolon will be a construct and their SLA summons will be constructs as well. The only thing I'm left to adjust is the spell list...my first thought was to give them the alchemist mechanic & spell list but I'd like to keep the alchy a unique class. A thought I had was to give the summoner the "discovery" mechanic and let them come up with gadgets and whatnot. My only concern is that this would be too weak. Thoughts?

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