Tsutamu Statblock?


Jade Regent

Grand Lodge

Shouldn't this:

Melee Whispering Shrike +8 (1d6+5/18–20), claw +2 (1d4+2)

be

Melee Whispering Shrike +6 (1d6+5/18–20), claw +2 (1d4+2)

Since the blade’s tsuka (hilt) has not weathered the passage of time as well as the blade itself, and until the pommel is repaired (a process requiring 600 gp, a day’s work, and a DC 20 Craft [weapons] check), attacks with the weapon take a –2 penalty due to the loose grip.

???

He's still going to probably TPK my party solo...


Mark Garringer wrote:

Shouldn't this:

Melee Whispering Shrike +8 (1d6+5/18–20), claw +2 (1d4+2)
be
Melee Whispering Shrike +6 (1d6+5/18–20), claw +2 (1d4+2)

Since the blade’s tsuka (hilt) has not weathered the passage of time as well as the blade itself, and until the pommel is repaired (a process requiring 600 gp, a day’s work, and a DC 20 Craft [weapons] check), attacks with the weapon take a –2 penalty due to the loose grip.

Good catch, it probably should be only +6, given that he only gets attack bonuses if he is the target of a challenge, and skeletons don't ignore the penalties on broken items. And if it's a TPK you're worried about, play him a little dumb/single-minded. Maybe he'll relentless pursue his challenge target, even at the risk of AoO's. Alternatively, he could spend a round conferring the Whispering Shrike's shield other effect on one of his skeleton retainers, meaning he won't be spending that round making a Power Attack that could deal 1d6+7 damage...

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