Undrella the Alchemist


Legacy of Fire


Been a busy week for me. First, I offer up the nightmare known as the Paragon Pugwampi, and now I offer up the Book 6 version of Undrella I made up to help (or hinder) my players:

She is statted out to be an efreeti killer what with her Frost Bombs. Since she flys,m I figured giving her protection from arrows would be a good defensive maneuver.

UNDRELLA THE ALCHEMIST -- CR 11
Female Harpy 7 / Alchemist 8
CE Medium monstrous humanoid
Init +4; Senses Perception +15

DEFENSE
AC 23, touch 16, flat-footed 18 (+4 Dex, +1 natural, +1 dodge, +1 deflection, +6 Studded Leather +3, )
hp 72 (7d10)+(8d8)-7
Fort +9, Ref +15, Will +8

OFFENSE
Speed 20 ft. Fly 80 ft. (Average)
Bombs: 15/day
Ranged Bombs +17/+12/+7 (4d6+3 fire)
Ranged Acid Bombs +17/+12/+7 (4d6+3 acid + 1d6 acid following round)
Ranged Sugar Frosted Bombs +17/+12/+7 (4d6+3 cold)+staggered
Melee dagger +1 (frost) +15/+10/+5 (1d4+2/19-20)
Ranged dagger +1 (frost/thrown) +18/+13/+8 (1d4+3/19-20), within 30 ft. +19/+14/+9 (1d4+3)
Melee talon (primary) +14/+14 (1d6+1)
Space 5 ft.; Reach 5 ft.
Special Attacks Acid Bomb*, Bomb, Captivating Song (DC 15), Fast Bombs, Frost Bomb*, Precise Bombs, Throw Anything,

Prepared Spells
Alchemist (CL 8th):
3rd - cure serious wounds, haste, protection from energy
2nd - bear's endurance, blur, cat's grace, protection from arrows, see invisibility
1st - ant haul, expeditious retreat, keen senses, shield (2)

STATISTICS
Str 12, Dex 18, Con 8, Int 16, Wis 12, Cha 15
Base Atk +13; CMB +14; CMD 30
Feats Armor Proficiency, Light, Brew Potion, Dodge, Extra Bomb (2x), Far Shot, Great Fortitude, Point Blank Shot, Rapid Shot, Simple Weapon Proficiency, Skill Focus (Bluff), Throw Anything
Skills Acrobatics +12, Acrobatics (Jump) +8, Appraise +3, Bluff +6, Climb +1, Craft (Alchemy) +17, Craft (Untrained) +3, Diplomacy +2, Disguise +2, Escape Artist +4, Fly +22, Heal +1, Intimidate +6, Knowledge (Local) +11, Perception +15, Perform (Sing) +4, Perform (Untrained) +2, Ride +4, Sense Motive +1, Spellcraft +15, Stealth +4, Survival +1, Swim +1,
Gear: bracers of archery, lesser; club; dagger +1 (frost); ring of protection +1; studded leather +3;

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