Spell Perfection / Preferred Spell


Rules Questions


Can you use Spell Perfection & Preferred spell to add 2 MetaMagic feats to a spell? Normally you can only add one, as far as I can tell.

I'm a Dwarf Cleric that wasn't to specialise in the Harm spell.

I'm currently going Spell Focus/Gtr Focus (Necromancy), Spell Pen/Gtr Pen (Necromancy), Reach/Heighten/Persistent Spell Metamagics & Spell Perfection (Harm), allowing me to either boost the range on my Harm or the DC or force any successful saves to be rerolled.

Would adding Preferred Spell (Harm) allow me to add one metamagic feat for Perfection and one for preferred? For example, use Preferred/Reach to boost the Harm to a close range spell as a 7th level slot, then use Perfection/Persistent to force saves to be rerolled (The spell being effectively 9th level and legal according to Spell Perfection's wording)?

I'd probably still take it anyway in order to allow me to cast more Harms using the higher level slots, but was wondering.


First off, anyone can use multiple metamagics. The restriction is that the adjusted spell level cannot exceed 9th.

Preferred Spell allows a prepared caster to spontaneously cast the chosen spell by sacrificing a slot of the appropriately adjusted level. In addition, applying metamagic does not increase the casting time, as it normally would for spontaneous spells.

Spell Perfection allows you to "absorb" the level increase of a single metamagic that you are applying to your chosen spell, also eliminating any increase in casting time. (Yes, double set numerical bonuses also)

For your chosen spell, Harm...
6th level
can apply up to 3 levels of metamagic

with only Preferred Spell
you can cast Harm spontaneously using any 6th level or higher slot
you may also apply any number of metamagics you know using the adjusted spell level (7th-9th) as needed. You also do not spend any additional casting time

with only Spell Perfection
every time you cast Harm, you may apply ONE metamagic feat you know that does not adjust the spell level above 9th and still cast it using a 6th level slot, you do increase the casting time
IF, you have prepared a metamagic Harm using a 7th or 8th level slot, you may still apply additional metamagic, not adjusting above 9th and cast it using the starting level of the prepared slot(7th or 8th)

with both feats
you may spontaneously cast harm from any slot 6th or above AND apply any ONE metamagic you know that does not adjust the level above 9th without using a higher level slot than the one you first specified, or increasing the casting time
IF, you have prepared a metamagic Harm using a 7th or 8th level slot, you may still apply additional metamagic, not adjusting above 9th and cast it using the starting level of the prepared slot(7th or 8th)
IF you apply multiple metamagics at the time of casting, you may absorb the adjustment of ONE of those metamagics, adjusting the spell level by the difference, you still do not increase the casting time

I'm a little bit shakey on whether this also allows you to apply multiple additional metamagic to an already metamagiced prepared Harm(although this would required 3 different +1s). you can certainly apply any ONE additional metamagic to a prepared spell

Without both feats, you cannot both apply multiple metamgics at the time of casting while simultaneously not increasing casting time. And, in fact, as a prepared caster, Spell Perfection only allows you to apply 1 metamagic anyway, it's Preferred Spell that lets you apply multiples, both without having to explicitly prepare it and without having to increase casting time.

Other things to look at
-normal metamagic rods (should apply to your 6th level spell)
-Magical Lineage trait (nets a -1 to the final adjusted level of metamagic to ONE spell - would let you quicken Harm)

edit:
I realize there are a couple +0 level adjustments out there
I did not mean to imply that they cannot work on an already 9th level slot in conjunction with either of these feats, I'm sure they can
however, any time multiple metamagics are use with Spell Perfection ALONE, the casting time does increase per the spontaneous casting rules - which still wouldn't apply to a prepared caster(they can't apply more than the 1 from Spell Perfection)


On another note, would Thanatopic Spell allow Harm to affect Undead?

RAW seems to suggest that Thanatopic spell only works on things that do death effects/Negative Levels, etc rather than straight up damage.

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