The Grafter (Alchemist or Summoner variant?)


Homebrew and House Rules


I'm currently running a game it what I'd consider a "necropunk" setting (there's a lot of necromancy that's getting out of hand plus various steampunk elements). Anyway, I've been trying to make a variant class of some sort that grafts pieces of deceased foes (or victims) onto it's body. My original thought was to make a homebrewed class but I figured making a variant would be much easier. My current thoughts were to use either the Alchemist (it seems a fitting choice) or the Summoner.

The way I see the Summoner working is to forgo having an Eidolon and using Evolution Points to determine what it can and can't graft onto itself. The Alchemist on the other hand I could see getting rid of various things in order to do this, possibly even just making grafting a discovery. I guess my main reason for posting is to see if anyone has any suggestions of how to start something like this. Thanks in advanced.


Felgoroth wrote:

I'm currently running a game it what I'd consider a "necropunk" setting (there's a lot of necromancy that's getting out of hand plus various steampunk elements). Anyway, I've been trying to make a variant class of some sort that grafts pieces of deceased foes (or victims) onto it's body. My original thought was to make a homebrewed class but I figured making a variant would be much easier. My current thoughts were to use either the Alchemist (it seems a fitting choice) or the Summoner.

The way I see the Summoner working is to forgo having an Eidolon and using Evolution Points to determine what it can and can't graft onto itself. The Alchemist on the other hand I could see getting rid of various things in order to do this, possibly even just making grafting a discovery. I guess my main reason for posting is to see if anyone has any suggestions of how to start something like this. Thanks in advanced.

A good number of the alchemist discoveries are ready to go for this idea, perhaps with a bit of reflavoring of the fluff. Vestigal arm and parasitic twin come to mind. Perhaps it doesn't even need to be a new archetype?


The vestigal limb and parasitic twin are more of discoveries that would suit the archetype in my opinion. I was thinking more along the lines of you take an Elves ears or eyes and get a it's +2 on Perception (to hearing or sight based checks depending on the part) or it's low-light vision. That's just an example though, I'm sure it would take a lot of thinking about to decide what body part did what. I suppose it could just grant you an ability from the creature, maybe using something similar to the Ranger (Infiltrator) abilities and then it would just work like Megaman

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