E8 Adventure Path Suggestions


Advice


I know this question comes up a bit, but my Search Fu is not up to the task.

I'm thinking about starting to run an E8 campaign, and was looking for suggestions for Adventure Paths that people have used successfully or think would work well.
If they are the sort that could have a decent ending around level 12, or if E8 characters could actually make it through without *significant* editing of the content.

Also, is there a message board or discussion group that I could get in on somewhere where people discuss E8 at length?

Thanks all!

Shadow Lodge

Shackled City has an early out at Thirteen Cages, which expects 16th level characters, and being 3.5 would be slightly easier for PF characters. Some slight scaling back of encounters shouldn't be too hard. Plus, the complete path is available in hardcover here.

Silver Crusade

Pathfinder Adventure Path Subscriber

Council of Thieves caps out at 12...


I think another DM in our group is thinking of running Shackled City at some point.
I've definitely heard of Council of Thieves. Capping at level 12 is probably acceptable. Anyone have good things to say about this one?


Anyone else like to chime in as well?


I think Kingmaker is probably amenable to ending early; dropping the last two adventures wouldn't leave the PCs hanging in suspense, particularly.


Council of Thieves could work really well because the best material is in the first three parts. I'd suggest skipping #4 entirely or have it happening in the background. Skip right to the raid on the Council building in #5 and then straight to the final fight in #6.

Silver Crusade

Council of Thieves is an OK AP. I can't remember anyone declaring it their favourite but neither do I think that it is outright hated by anyone either.

Spoiler:
Book 2 is by far the highlight and the "save the once great city from an evil group of thieves" schtick is handled quite well. If you can get your players to really care about what happens to Westcrown then you may be onto a winner.

My problem with the plot is that it could have been a lot more than what it is. At the end of the plot it is very likely that the players have succeeded in stopping the evil thieves only to hand the city back to the evil devil worshippers that run the country. Hardly heroic.

I wanted a Les Miserables style barricade manning revolution AP where the oppressed masses rise up to throw off the evil hegemony that afflicts it. That's not what we got. I suspect this is due to Paizo not wanting to rock the boat too much in their first Pathfinder AP.

So in conclusion it's a competent, reasonably written AP but it's not fantastic. I consider it to be a bit like Star Trek: Voyager- Interesting concept, some very nice moments but not brave enough to challenge the status quo.


Pathfinder Adventure, Rulebook Subscriber

can you link rules for E8 plz

Grand Lodge

Try this discussion.

Sczarni RPG Superstar 2014 Top 16

I'm playing through Kingmaker and right now we just hit level 11. We are in the fourth book, I think. So far, there hasn't been anything that an E8 party couldn't have handled, with some judicious tweaking in the later parts. And plot-wise, Kingmaker is very loosely coupled. Unless there's a big twist at the end of this one, I couldn't imagine it being too difficult to just drop the last two adventures entirely.


What about Carrion Crown?

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