
Evershifter |
I know this question comes up a bit, but my Search Fu is not up to the task.
I'm thinking about starting to run an E8 campaign, and was looking for suggestions for Adventure Paths that people have used successfully or think would work well.
If they are the sort that could have a decent ending around level 12, or if E8 characters could actually make it through without *significant* editing of the content.
Also, is there a message board or discussion group that I could get in on somewhere where people discuss E8 at length?
Thanks all!

![]() |

Council of Thieves is an OK AP. I can't remember anyone declaring it their favourite but neither do I think that it is outright hated by anyone either.
My problem with the plot is that it could have been a lot more than what it is. At the end of the plot it is very likely that the players have succeeded in stopping the evil thieves only to hand the city back to the evil devil worshippers that run the country. Hardly heroic.
I wanted a Les Miserables style barricade manning revolution AP where the oppressed masses rise up to throw off the evil hegemony that afflicts it. That's not what we got. I suspect this is due to Paizo not wanting to rock the boat too much in their first Pathfinder AP.
So in conclusion it's a competent, reasonably written AP but it's not fantastic. I consider it to be a bit like Star Trek: Voyager- Interesting concept, some very nice moments but not brave enough to challenge the status quo.

![]() |

I'm playing through Kingmaker and right now we just hit level 11. We are in the fourth book, I think. So far, there hasn't been anything that an E8 party couldn't have handled, with some judicious tweaking in the later parts. And plot-wise, Kingmaker is very loosely coupled. Unless there's a big twist at the end of this one, I couldn't imagine it being too difficult to just drop the last two adventures entirely.