Orcish Kennel Master?


Rules Questions

Dark Archive

So I'm Building an Orcish Houndmaster for a Greenskins PF Game. Taking Leadership for a Winter Wolf Companion, maybe I'll get a couple Wargs out of it as well.

I'm coming in at level 9.

The DM's allowing the "Beastmaster" PRC from the WoW d20 Core book; which will provide me with wild empathy, charm animal, a bite attack, and speak with animals (while the PrC levels continue to improve my animal companions as though they were hound master levels). All of which are pretty cool.

Here's one thing I'd really like: Is there a way for me to get track without dipping another class? Perhaps through a different cavalier archetype, or a feat or something?

Or maybe a way to boost the tracking power of canines?


Skill Focus (Survival) is probably the best route for you. This is technically just as good as Track, until level 14, when the Track ability bonus is greater than the skill focus bonus.

Dark Archive

Isn't track just a use of the Survival ability?


bigkilla wrote:
Isn't track just a use of the Survival ability?

Yes, it doesn't provide any "special" benefit other having a bonus that increases in scale with the character's level.

Dark Archive

Okay. Skill Focus it is!

Can I get some advice for feats and equipment?

Here's what I've got figured out:

Hound Master Archetype, Order of the Dragon.

I can grab up to 5 levels in the Beastmaster PrC and have them work for the build, and flavor (WoWd20).
Here's what it provides:
Beastmaster 1: Wild Empathy
Beastmaster 2: Charm Animal 1/day
Beastmaster 3: Empathic Link (Animal Companion)
Beastmaster 4: Natural Weaponry, Charm Animal 2/day
Beastmaster 5: Speak with Animals

It has Animal Companion as druid, and I can use it to just continue increasing the familiars from Hound Master. It requires skill focus(handle animal) or skill focus (survival).

BAB and good saves match with the cavalier, and same number of skillpoints.

So I have the flavor figured out: An orc who has a pack of wolves, with perhaps some Wargs or Winterwolves thrown in (whatever I can manage via Leadership). I'm looking for advice on how to do the combat parts.

I plan on giving the wolves (companions And those from Leadership) Tandem Trip and Paired Opportunists, (I could also give them Coordinated Maneuvers if I dont find anything better) but beyond that I'm not really sure what to take for Combat stuff.

Should I go for reach weapons? Maybe Archery? THF? I'm going to be moving around alot of minis on my turn, so range/reach may help, but I dunno.

I can give buffs like other Cavaliers as well, obviously, and can grant teamwork feats to people. Any tips on which ones to take for tactician and greater tactician?

Dark Archive

Ah yes, the second part should be in the advice board.

I'll head over there now

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