Hexmaps and AM BARBARIAN questions


Advice


I am toying with the idea of using a hex map for a game I run rather than a square grid. Anyone have any advice or useful likes etc?

Secondly, I see many many references to the AM BARBARIAN on the forums, and it seems that everyone else knows what this is. Please help me be un-confused.

Thanks


AM BARBARIAN is the a poster on the forums, who was born in response to the incessant assertion that melee-based classes are inherently inferior.

Hexes are generally superior in my mind, but I'm so used to squares now, I couldn't even tell you what would have to change.


Hexes are fun as long as you aren't making a city or dungeon with right angles. If using hexes, pretty much the only thing to do is throw out the "every other is half" for diagonals since it's a non-issue. Cone shaped effects might take some adjusting.


Hexes change really very little. AoE is pretty easy to count out. My group has a wet-erase map that has hexes on one side and squares on the other. For wilderness maps we use the hexes and flip it over for urban maps.


It is much faster to pick out diagonal movement on a hexgrid. There are ways to get around this on squares but I like hexes much better. Given that almost products tiles, models and such are based on squares it is kinda like arging about beta max versus vhs.


I found that hexes aren't all that much different to draw on than squares. I should note that the hex battle maps that I have all have a dot in the center of the hex so it's pretty easy to draw right angles.

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