Moonlight Stalker feat chain: is it worth it for ninjas?


Advice


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I'm currently working on building a ninja character, and I've been looking over the different options. There is one feat that I have become particularly interested in:

Moonlight Stalker:

Prerequisite: Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait.

Benefit: While you have concealment from an opponent, you gain a +2 bonus on attack and damage rolls against that opponent.

+2 attack and damage whenever I'm invisible (or if it is simply dark out) is nice, but having to get two prerequisite feats is annoying. Especially when one of them is Combat Expertise. Has anyone tried this feat out and seen how effective it was? I'm assuming it is very good for ninjas if they use invisibility or smoke bombs a lot.

Then of course there are the other two moonlight stalker feats, but I'm thinking that those aren't worth the investment.


Its +2 whenever you have concealment, what makes it a +4 with the hidden condition. Take vanishing trick and later invisible blade and welcome to autohit land :)

The other two feats are also nice, but more specific.
One makes you better at feinting, what is nice if you only have concealment. Not this is true in darkness and dim light! So you get the +2 hit in dim light also. When you then can feint you get SA.

The other upgrades your survivability. More than 50% miss chance is really nice. Not even half of their attacks hit you, if they hit in first place.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Hayato Ken wrote:

Its +2 whenever you have concealment, what makes it a +4 with the hidden condition. Take vanishing trick and later invisible blade and welcome to autohit land :)

The other two feats are also nice, but more specific.
One makes you better at feinting, what is nice if you only have concealment. Not this is true in darkness and dim light! So you get the +2 hit in dim light also. When you then can feint you get SA.

The other upgrades your survivability. More than 50% miss chance is really nice. Not even half of their attacks hit you, if they hit in first place.

Yep, good points about Moonlight Stalker. It will be especially amazing when I get invisible blade. I'm a little iffy on the 3 feat investment... but I guess it will be worth it. With my build I probably won't even get the feat until level 9, lol.

The problem I have with Moonlight Stalker Feint is that it only lets me get one sneak attack per round (because it only affects the next attack), but I guess I'll have to see how often I find myself wishing that I have it.

I agree that Moonlight Stalker Mastery could be really good. I just hate this prerequisite: Improved Feint. Another potentially worthless feat XD

Edit: Now that I think about it, Moonlight Stalker Feint could get pretty nasty if combined with Greater Feint.


Combat Expertise is a decent defensive feat that is especially if you find your self in a tight spot and need to hold out until your friends arrive.

Combat expertise also opens us some other combat options like Gang up, Second Chance,and Two-Weapon Feint.


Combat Expertise is also a pre-req for the Improved [Combat Maneuver] feats. And Moonlight Stalker already requires an investment in Bluff. So keep Bluff topped out, get your Combat Expertise and build up to Moonlight Stalker; then once you've got that, you can drop 1 more feat on Improved Feint. Nice for those times when you can't get concealment and still want a chance at a sneak attack.

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