| JasonKain |
Background: A friend of mine has started a Pathfinder game using some of the most broken houserules I have ever come across. I'd rather not get into examples, but the gist is that trying to play non-cheese gets you killed, as you have to keep up with the rest of the abilities he hands out. I'm not actually in this game currently, as my work schedule is preventing it, but in case I do, I'd like to have a character ready. The current party consists of a Half-Dragon Barbarian, Gnome Witch, Tauric Gnome-Blink Dog Rogue, and a Time Lord. You read that all right, details basically sum up that I have no desire to make a damage oriented character, as I can be pretty much outclassed in that regard. Thus, the thread title.
Starting at level 6, the current build idea:
Suli Paladin 2/Fighter 4
Str: 18
Dex: 17
Con: 18
Int: 12
Wis: 16
Cha: 16 (Scores are rolled via DM's preferred method, all legit and after modifiers)
The idea is getting all defenses as high as possible, thus the Suli choice for resistance. With +1 full plate, a +1 light shield, +1 ring of protection, Dodge, and Shield Focus, that puts my AC at around 28. I also have 4 Lay on Hands uses for 1d6 each.
Saves - Fort +14, Ref +7, Will +10
Resistance 5 Acid, Cold, Electricity, and Fire.
I think I still have 4 feats open, I'm thinking of going after the Urumi from Pathfinder Chronicles Campaign Setting, and being an annoyance. Exotic Proficiency takes one of those, and with improved reach, Combat Reflexes is almost required. Two feats left, I was originally thinking Missle Shield to negate the ranged attacks that actually get through, and then the last one had me debating between Stand Still and something else.
Truth be told, the character will probably never see play. I can concede that I won't contribute in most ways, I'm just looking to pretty much annoy whatever monster comes anywhere near me. Any advice in this regard?
| spalding |
Get diehard, and the deathless line of feats from ultimate combat.
Then get a pearly white spindle ioun stone and implant it -- it can be a cracked or flawed one too, just so long as you have it and implant it.
Congratulations you have regeneration, you can't die (provided the stone doesn't get dispelled) and you can't be knocked out due to the diehard feat. Deathless means you swing harder too and still can take full round actions.