Taking the spellslinger one step closer to a gunslinger?


Homebrew and House Rules


Hi all, I am going to be DMing a new game in about two weeks here and we are using all sorts of homebrew rules, most of which up the power of the game.

My player had a request about the spellslinger wizard. He is mainly focusing on the evokation school. He was hoping to dropping his spell progression to that of the magus (including the cap at 6th level spells) and gaining the deeds of the gunslinger.

Too powerful?

Not enough of a gain for the higher level spells and MUCH slower progression?

Should he possibly gain back the arcane school abilities as well?

Any and all input would be great!

Dark Archive

what about the myrmidarch magus archtype?

alternitavely go wizard/gunslinger then arcane archer (using a gun) or eldritch knight


We had looked at that, but for his specific build a lot of the abilities of the magus and myrmidarch specifically don't fit.

My main question is about the fairness of the tradeoff of the above listed abilities.


Well I have decided to give the player grit and deeds in exchange for spell levels 7,8,9, and switching to magus spell progression.

However I am still torn if I should give him back the arcane school feature as well for such a huge loss of those spell levels and speedy progression.

Any thoughts?

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