Chess anyone?


Homebrew and House Rules

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I love to make custom magical items for my players. Back in the 80's my DM gave me a magical chess set and I still remember it to this day I thought it was so cool. I'd like some help creating a Magical Chess set.

Magical Chess set
- When found it is a regular sized chess set that radiates conjurations/abjuration and transmutation auras. The item is semi sentient.
- Trying to identify the item activates it and causes the PC's appear on the chess set. They then have to defeat the "other side" in order to have the device submit to them and be able to use it as a magical item.
- Based on the PC's classes I will have them replaces different pieces on the board (no pawns).
- After defeating the device they will be able to use the pieces/figures as Figurines of Wondrous Power.

Help with
- Call it a mini game inside of the adventure. What should the rules of combat be. I like the players to have to follow the rules of the pieces they replace but how can I work this?

- A good name for the item? Racial such as dwarven granite set? or mystical? connected to a famous NPC in Golarion? What should I call it?

- Whats should it be made out of? Unique materials... adamantium? cold iron? darkwood?

- How to seed it into the game. Where do they find it? In a dragons hoard? BBEG treasure? Old temple? ancient city ruins? almost anything can be fitted to my homebrew adventure.

- Should the item expand? Should the PC's shrink down or should they be transported to an extradimensional space?

- Idea (changes) for the items itself. I will list what I have in mind and would love to hear any ideas on how to add to it or take something out that does not look right.

Chess Pieces Names

What classes (even archetypes) should each one be to create a "realistic" battle on the board?

- 18 piece altogether, there are only 6 different types of pieces. Each piece has a different move and the combination of their moves decides the outcome of the game. So here are the names of all chess pieces along with their moves.

Pawns: The most common piece in the set of chess pieces is the pawn. There are 9 pawns in each set which makes it very easy to identify them. The pawns may move 1 or 2 spaces forward in their first move and one space forward in their next moves. A pawn can move to the space diagonally forward on the left or the right but only to kill a piece of the opponent.

Rooks: There are two rooks to a set of chess pieces. The rook is the piece which looks like a castle and in some parts of the world is also known as a castle. It can move any number of horizontal or vertical steps till it reaches the end of the board or kills a piece of the opponent.

Knights: There are two knights in every team in chess. A knight is a piece which looks like a horse. The knight moves 2 and a half steps in any direction. This means that it may move 2 spaces in any directions and 1 step sideways each time.

Bishops: The bishops are also known as the camels. There are two bishops in each team of chess. The bishops look like minarets and have a pointed top. A bishop can move any number of steps diagonally in any direction till the end of the board or till it kills a piece of the opponent.

Queen: Unlike the king, it does not have a cross on the top. The queen can move any number of spaces in any direction till it reaches the end of the board or till it kills a piece of the opponent's army. This makes the queen one of the most lethal pieces in the set.

King: It has a cross on top. It is the most crucial piece in the set of chess pieces as the game is over once the king dies. The king can move only one step in any direction at a time.


if you're interested and can get ahold of it check out dragon mag number #358. it has the rules for a giant magic chess set and the stats for each piece.

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FuelDrop wrote:
if you're interested and can get ahold of it check out dragon mag number #358. it has the rules for a giant magic chess set and the stats for each piece.

Really? Sweet I will look into it. Save me alot of time if I could get most of the leg work done by a published piece.

Dark Archive

Dragon Magazine, No. 358 by James Jacobs... hmmm cool.


glad you like it. hope it has what you need.

Dark Archive

FuelDrop wrote:
glad you like it. hope it has what you need.

Will save me some work. They are all forms of constructs with class traits. just have to convert to PF. Thanks its a great help.

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