| Shiney |
Note: Spoiler's don't bother me too much, but I'd prefer to avoid them.
Strangely, our party does fairly well at avoiding conflict with people of ANY alignment in it. I cannot conceive of how, but party conflict has only been a problem twice. (And both times, the players were cool with the character's actions.)
That said, after a failed attempt, one of our members is going to want to take up carrion crown. That said, (Again) we're working on asembling a team, and backstories. But I find myself divided. On one hand, I get a chance to step away from my favorite form of wizard, experimenting with a paladin to get more martial type experience under my belt. A standard PF Paladin, not a lot else to say, will probably be a sword and board, or a double weapon user. I'm familiar with how wicked paladins are, but not the specifics of the campaign.
On the other hand, we have my favorite type of wizard, something I know fairly well by the pathfinder rules, but on the plus side, my DM has told me that a lot of 3.X content is okay too, including some third party spells that I am a HUGE fan of. (Flavor more than mechanics, etcetera.) And lawful evil goes a long way to being a good party manager. It's not entirely certain yet, but the eventual goal will most likely be lichdom, or just maybe a few levels of Arch Mage (From 3.5 DMG) Thrown in.
That said, I'm trly divided, with great backstories for either, and just wondering from those who have played through it, what they would consider.
And if it helps at all, our party is ALWAYS the type to make up their minds at the last minute. We have one guy that like making a very DPR focused fighter with oodles of hitpoints, but he could also go martial cleric fairly easily. The other one is almost always some form of ranger, or gish. The others, there's no way to predict what they'll try.
Mikaze
|
Personally?
1. Get Kobold Quarterly #19 in pdf form here on Paizo.
2. Play a White Necromancer/Paladin.
3. Experience true joy. :)
Given my experience as a player so far in CC, it doesn't look too necromancer friendly honestly, and even a white necromancer is going to need to keep their mojo on the downlow. Still, white necros would be very fitting thematically from what I've seen so far.
vanishes before spoilers are sprung
| Shiney |
Personally?
1. Get Kobold Quarterly #19 in pdf form here on Paizo.
2. Play a White Necromancer/Paladin.
3. Experience true joy. :)
Given my experience as a player so far in CC, it doesn't look too necromancer friendly honestly, and even a white necromancer is going to need to keep their mojo on the downlow. Still, white necros would be very fitting thematically from what I've seen so far.
vanishes before spoilers are sprung
I've read that, and I am a fan of the white necro, but not paticularly what I'm going for here. I'm a fan of the wizard type for this specific character, an aging human dedicated to staying alive (and eventually sorta-alive) for as long as he wants, but has more than a little hatred for the WW.
That said, I appreciate the input.
| ANebulousMistress |
Paladin is a fairly good choice. As it appears your group is one that recognizes a fluid nature in alignment you might not be as disruptive as the writers of Carrion Crown would fear. There are some interesting backstory possibilities what with Lastwall being right there.
Necromancer in the vein you're thinking of would be a truly interesting choice. Very difficult to pull off given how often you'd have to hide your true nature and given the philosophies of the Whispering Way. I would love to see an argument between a PC like that and the campaign's BBEG in a, well, a civilized setting.
If you can pull them off and if your GM is cool about it I would love to hear about how either option plays out.
| Shiney |
Paladin is a fairly good choice. As it appears your group is one that recognizes a fluid nature in alignment you might not be as disruptive as the writers of Carrion Crown would fear. There are some interesting backstory possibilities what with Lastwall being right there.
Necromancer in the vein you're thinking of would be a truly interesting choice. Very difficult to pull off given how often you'd have to hide your true nature and given the philosophies of the Whispering Way. I would love to see an argument between a PC like that and the campaign's BBEG in a, well, a civilized setting.
If you can pull them off and if your GM is cool about it I would love to hear about how either option plays out.
Yeah, and that's the thing. I'm really divided, as I have a great story for both characters, and really want to see how each would play out in this scenario. If only I had MPD, my campaigns would be so much easier.
That said, yeah, our Party (Players) have had a great time with each other, never having more than slight stress when our Party (Characters) went against one another. I mean, one instance we had a chaotic character attack and kill an unarmed man in the street "because the man panicked" which lead to a duly appointed justice character murdering them outright. (By outright, I mean at night while they slept after they refused to repent, or consider this in any way a wrongdoing.) The other time, was when our party rogue decided that we were NOT going to enforce a militaristic policy upon a city under siege by doppelgangers, crashed the castle we were flying into said town. After that, I think it would be kind of difficult for our party to have an issue with the "Yeah, I use it, but I hate those guys too!" Issue.
| robin |
That would depend on your DM but I would say both are not optimal for the campaign
The wizard could more than easily derail the campaign since his interest would be to side with the big baddies of the game
The paladin will have some real issues with a part of the adventure where the party is supposed to side with some evil people in order to defeat some more evil people. If your DM is an harsh one , you would lose paladinhood then. The adventure can be simplified in a " let's kill everybody" way but it would be a pity
| F. Wesley Schneider Contributor |
We ran into this issue early in Pathfinder's life when we were developing our iconics, and how to reconcile our iconic paladin, Seelah (one of my favs), with our iconic antihero-turned-magus, Seltyiel (my pet iconic). The back story we came up with is one of a paladin on a mission of redemption, believing that it's better to help turn a dark soul down a path of righteousness and mercy than to just slay such people outright. Killing is the easy answer, after all, and winning a dark soul for the light is a challenge - but, if achieved, a miracle - bordering on the divine. Being around Seltyiel, in many ways, has made her a better student of mortal nature, more understanding of the value of redemption, and a better paladin overall.
On Seltyiel's side, he's just in it for the money and power, but acknowledges to himself - if not others - that he's much more likely to survive to get paid with a platemailed zealot standing between him and the target du jour. So he weathers her sermonizing and has learned to commit his most flagrant cruelties out of her sight. Being with Seelah has made him a more capable mercenary, a more potent combatant, and a more devious cad overall.
At the end of the day, the two work decently together despite their conflicts, seeing long terms opportunities in each others that allow them to weather their day to day differences in philosophies. And while that's happening, who knows what else might be growing. Seelah's not as bad about chiding and sermonizing as she used to be, and Seltyiel has definitely lets some slights and annoyances slide these days (affronts that would have ended in crippled offenders in his youth). I can't say this is an example of opposites attracting, but both offer the other options they would never have alone, and have gradually come to realize that and view it as something stronger than short term philosophies and personality differences.
That said, the fights over charity and exactly how that arrogant noble scion died are something you don't want to see.