Yancetastic
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I don't know if I missed this but input would be greatly appreciated:
Is there an official "Sign Language" to be taken?
Is there an official rules for creating your own language?
If there are none and it is pretty much up to the DM thats cool. I was just curious if I could save some time (and a LOT of searching) and ask.
| Judy Bauer |
| 1 person marked this as a favorite. |
I don't know if I missed this but input would be greatly appreciated:
Is there an official "Sign Language" to be taken?
Is there an official rules for creating your own language?
If there are none and it is pretty much up to the DM thats cool. I was just curious if I could save some time (and a LOT of searching) and ask.
In our campaign setting, there's a sign language called Savroth used in the Darklands (Into the Darklands 3).
The Pathfinder Society also employs a variety of sign communication systems (Seekers of Secrets 25). These aren't full-blown languages, but could let two people familiar with the same or similar versions get the basics across.
Other than that, we haven't really said. Whether there's a common sign language for the Inner Sea Region or elsewhere would probably depend on how mobile the deaf community is, and whether there's a push to educate the deaf. Historically, communities in larger cities tend to evolve their own distinct sign languages (which is why British Sign Language and American Sign Language are not mutually intelligible), while in more isolated areas, families with deaf members might develop unique homesign systems. Although independently evolved languages are generally not mutually intelligible, signers may have a slight edge in decoding unfamiliar sign languages, since they're more accustomed to recognizing iconic signs (signs that resemble what they mean in some way) and common grammatical structures—and because they're often more accustomed to making themselves understood to people they don't share a common language with.
| Enevhar Aldarion |
| 1 person marked this as a favorite. |
This is from the Pathfinder Society FAQ:
What does a deaf oracle (or other deaf PC) need to do in order to read lips?
In Pathfinder Society Organized Play, any PC may learn to read lips with a rank in Linguistics as if they had learned a new language. When reading the lips of a speaking creature within 10 feet in normal lighting conditions, the reader need not make any skill checks. In situations of dim lighting, extreme distances, or to read the lips of someone trying to hide their words from the reader, the reader must make Perception checks (DC determined by the GM based on the situation). A lip reader may only understand spoken words in a language it knows.
But I think this could apply equally well in home games.