Abundant Ammunition and named bullet


Rules Questions


Would this work?
Abundant ammunition:

Spoiler:

Abundant Ammunition

School conjuration (summoning); Level bard 1, cleric 1, ranger 1, sorcerer/wizard 1

Casting Time 1 standard action

Components V, S, M/DF (a single piece of ammunition)

Target one container touched

Duration 1 minute/level

Saving Throw none; Spell Resistance no

When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken (including masterwork ammunition or shuriken), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes. If, after casting this spell, you cast a spell that enhances projectiles, such as align weapon or greater magic weapon, on the same container, all projectiles this spell conjures are affected by that spell.


Named bullet
Spoiler:

Named Bullet

School divination; Level inquisitor 4, ranger 3, sorcerer/wizard 4, witch 4

Casting Time 1 standard action

Components V, S, M/DF (an item from the selected creature or creature type)

Range touch

Target one piece of ammunition or one thrown weapon

Duration 10 minutes/level or until discharged

Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

You imbue the target with deadly accuracy against a selected creature type (and subtype for humanoids or outsiders) or a specific creature you know and can name. When used against the selected creature, the ammunition never misfires and is unaffected by concealment (but not total concealment), and at a range of 30 feet or less, the attack targets the selected creature's touch AC. When the target hits the selected creature, you must overcome that creature's spell resistance, or this spell has no effect. A normal hit scored using the target against the selected creature is considered to be a critical threat and deals 1 extra point of damage per caster level (maximum 20), which is not multiplied on a critical hit. A natural critical hit deals the same extra damage, but that damage is multiplied due to the critical.

Once the target is used to attack the selected creature, successfully or not, this spell is discharged.

The only legalese that I see is it has the plural ammunition for abundand ammunition, and named bullet only affects one projectile. Am I wanering into cheese here? I would cast abundant ammo on my quiver, then cast named bullet for bbeg, then draw arrows that would each have the named bullet spell on them and shoot at bbeg.

Owner - House of Books and Games LLC

It would appear that the text for abundant ammunition was attempting to make an exception to the target for spells that ordinarily target a weapon without actually spelling it out.

For example, magic weapon specifically says that the target is "weapon touched," so technically it could not be cast on the container. Thus, for that example the specific text of abundant ammunition overrides the target of magic weapon.

Based on that, I'd say it would be reasonable to assume that you can cast spells targeting weapons or ammunition (such as named bullet) on the container targeted by abundant ammunition, and it even appears to be the intent, though I'd be happier if they'd just spelled it out rather than implying it. I expect certain GMs might view it differently.


Thanks, gbone.
Your logic seems to make sense, and does make things clearer. I would think that I could only draw one named bullet arrow per round. I do think it changes the intended target ammunition, rather than weapon. Magic weapon and other spells like keen, say "or 50 projectiles". So something like ricochet shot which targets a projectile weapon, couldn't be used. I do like the way you analyze the spell though, I'll need to apply that to other questions I have.
Not to sidetrack the thread, but abundant ammunition seems like a really powerful spell. I could have poison arrows that would be duplicated, as well as adding a spell like named bullet on it. Or special weapon characteristics like silver, adamantine, or cold iron. All without running out mid dungeon crawl or having to replace them. I think I am going to get that spell, even though I earn another 4th level spell when I leveled up.

Owner - House of Books and Games LLC

It's good, but it's also only 1 minute/level, which means you're burning your first round every combat casting abundant ammunition, and possibly your second round casting some other effect.

So while it's a good buff, you don't get it for free.


A careful reading of both spells would suggest that named bullet would only affect ONE piece of ammunition that is replaced at the beginning of each round - not that every arrow you pull from the container gains the benefit

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