| Brianide |
I'm going to try out something a little different in my next game. I'm looking to slightly modify the chase rules to expand them into action rules. The players will be moving through an icy castle filled with zombies, and they'll be harassed by a frost giant along the way. I think I'll just add some combat options to the normal chase options, but I want to keep it all rather fast-paced and exciting. I'll also throw in some hidden saving throws along the way. For instance, the rogue will be dashing down a narrow hall when the giant's fist comes through the wall, and she'll have to make a Reflex save to slide under the attack and not get pummeled. What are your general thoughts on the idea itself, and how can I make it really action-packed and exciting?
Zephyre Al'dran
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Wow, If you can pull it off, and the party survives generally intact, then your group will love it and will probably talk about it all the time. If you're group will actually allow you to pull it off. A lot of groups will stay and fight, so running away isn't likely to be the first thing to occur to them. You will also have the problem of some future complaints if you have any casualties.
Still, it is a worthwhile experiment, I'd love to here how it ultimately turns out for you.
| Brianide |
Yeah, I'll have to somehow convey that staying and fighting is a bad idea. Our primary tank PC dropped out of the game last session, so when I'm running, we don't have one (as I play the only other melee guy currently). As I thought about how to solve this problem, I came to the conclusion that we don't have to be stuck in typical combat all the time. It's often slow and drags at the narrative, so I'm going to try to take what's cool about it (action, sweet kills, etc) and put it into something quicker. Hopefully the party roles will remain more or less intact. The cleric will still be able to buff and unleash positive energy on the hordes of undead. The sorcerer will still get to blast away. The ranger will shoot his crossbows as he ducks and weaves through the masses. They'll just be doing these things in a more cinematic way, and taking out the enemy's HP won't be the only goal.