Xuttah
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I'm sorry, I just don't get it. My GM gave me a copy of the rules, but I just can't quite wrap my head around building or costing mounted units. Could someone show me an example of how to build a cavalry unit? Let's say normal goblin warriors (level 1-3) on normal wolves. How does that work?
How about human heavy cavalry?
| voska66 |
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Basically you take the CR of the units. Goblin warriors are CR 1/3. Then determine size adding or subtracting from the base CR. You won't want to subtract so have a lot of goblins like 1000. So that's +6 to the CR or 6 1/3 rounded down to 6. You want them mounted so you pay the 2 BP for war trained mounts as resource. Since Wolves are CR 1 which is higher than the CR 1/3 of the Goblins the base CR increases to 7. Once you have most stuff is calculated off the CR except Speed which is based of the creature base speed in miles per day divided by the 12 mile hex distance.
Example:
Goblin Wolf Riders CR 7
Garganaun army of Goblin (warrior 1) with Wolf mounts
Combat
hp 39 (7 x 5.5 for 1D10 HD rounded up); DV 17 (10 + CR); OM +7 (CR)
Tactics: Dirty fighters (because goblins are)
Special Abilities: Mounted (wolf mounts)
Logistics
Speed 3 (40 miles per day/12 rounded down); Consumption 4 (CR 7/2 rounded up)
To get this army you would need access to large number of Goblins willing to serve in army due to loyalty or fear. This army would cost you 6 BP for the first week (4 consumption and 2 for mounts) and 4 for every additional week.
| Erik Freund RPG Superstar 2011 Top 16 |
The confusing trick with creating armies is that you start from the end and work backwards.
First you come up with a CR, then you go and select features that support that descision.
However, it is important to stress that the rules are only for designing armies, not for creating them.
What I mean by that: there are no rules around training times, number of armies in the field, where they appear, etc. Also there is close to nothing as far as rules around prerequites or otherwise answering the question "can my kingdom build this?"
The rules are silent, and by silent implication, armies appear instantly and ex nihilo. You'll have to ask your GM what sort of restrictions and rules he wants to create around the timelines and locations of creating the armies.
PJ
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The confusing trick with creating armies is that you start from the end and work backwards.
First you come up with a CR, then you go and select features that support that descision.
However, it is important to stress that the rules are only for designing armies, not for creating them.
What I mean by that: there are no rules around training times, number of armies in the field, where they appear, etc. Also there is close to nothing as far as rules around prerequites or otherwise answering the question "can my kingdom build this?"
The rules are silent, and by silent implication, armies appear instantly and ex nihilo. You'll have to ask your GM what sort of restrictions and rules he wants to create around the timelines and locations of creating the armies.
That was probably the only thing I questioned about the War rules. Instant Army! There are some great ideas on here on prerequisites and time to train, etc.
Xuttah
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Thanks for explaining it to me. The KM campaign we're playing in replaced the kobolds with goblins and the other PC's decided to let them live and join the kingdom. When I joined the campaign, I decided to rub their noses in it a bit and play a goblin character (lord mayor of goblintown -royal assassin). As loyal memebers of the kingdom, they will naturally want to lend a hand when war time comes...
1000 goblins on wolves may be a bit much, but at least I have a better handle on the mechanics. Maybe a mob of 1000 goblins on foot with bows...that would be nasty.
Also, does darkvision mean that they can attack at night?
| Bobson |
Basically you take the CR of the units. Goblin warriors are CR 1/3. Then determine size adding or subtracting from the base CR. You won't want to subtract so have a lot of goblins like 1000. So that's +6 to the CR or 6 1/3 rounded down to 6.
For what it's worth, CR 1/3 is really the equivalent of CR -1 mathematically. CR 1/3 + 2 = CR 1. So a Gargantuan army of Goblin warrior 1's would be CR 5, and a Gargantuan army of Kobold warrior 1's would be CR 4 (which matches the sample in the book). Since they're mounted on CR 1 mounts, you are correct about the army being CR 7, though.