| Dragon78 |
Jack' O Lantern CR 6
CN Small Fey
Init:+7 Senses Low-light vision; Perception+12
Defense
AC19 ff16 T14(+3dex +5natural +1dodge)
HP42(7d6+14)
Fort+4 Ref+8 Will+6
DR10/cold iron Immune:blindess, fire SR16
Weaknesses:vulnerability to cold
Offense
Speed: 20ft fly30ft(perfect)
Melee: Dagger+7(1d4+1)
Space: 5ft Reach: 5ft
Special Attacks: Sneak attack+2d6
Spell-like Abilities(CL5 Concentration+8)
Constant-feather fall
At will-burning hands(DC14),dancing lights, faerie fire, produce flame
3/day-daylight, hideous laughter(DC15), pyrotechnics(DC15), scorching ray
1/day-deep slumber9DC16), fireball(DC16)
Statistics
Str12 Dex17 Con14 Int13 Wis12 Cha16
BA+3 CMB+4 CMB16
Feats: Alertness, Combat Expertise, Improve Initiative, Weapon finesse
Skills: Acrobatics+8, Bluff+10, Diplomacy+10, Escape Artist+13, Fly+11 Knowledge(Local)+8, Knowledge(Nature)+8, Perception+12, Sense Motive+10, Stealth+11, Survival+6, Use Magic Device+10
Languages:Common, Sylvan
SQ:Lantern
Ecology
Environment:Any warm
Orginization:Solitary or Group(2-5)
Treasure:Standard(Dagger, Lantern, plus other)
Lantern(SU)-Any lantern in the hands of a Jack'o Lantern gains magical properties as listed bellow
-Continual Flame-as spell can activate or deactivate as a swift action.
-Blinding Flash-2/day 60ft radius(centered on the lantern), Reflex DC16 or be blinded for 1d4 rounds.
-Cone of Blinding Fire-1day 30ft cone, 6d6 fire, reflex partial DC16, failed save blinded for 1d4 rounds.
| Dragon78 |
Jack Frost CR13
CN Medium Fey
Init:+6 Senses:Low-light vision, Snow vision; Perception+25
Defense
AC28 FF21 T23(+6deflection +6dex +1didge +6natural)
HP152(19d6+76)
Fort+16 Ref+23 Will+20
Defensive Abilities:Evasion, Freedom of Movement, Uncanny Dodge Immune:cold SR26
Weaknesses:vulnerability to fire
Offense
Speed: 30ft Fly60(good)Swim30ft
Melee:Rapier+16/+11/+6(1d6+4+1d6cold/19-20)
Ranged:Freeze Ray(touch)+16(6d6cold+freeze)
Space:5ft Reach:5ft
Special Attacks:Breath weapon(40ft cone 11d6cold ref DC25)Sneak attack+6d6, Weapons of ice
Spell-like abilities
Constant-fly, freedom of movement
At will-chill metal(DC18), dancing lights, deep slumber(DC19), disguise self, hideous laughter(DC18), invisibility(self), major image(DC19), mirror image, prestidgitation, slow(DC19)
3/day-baleful polymorph(DC21), cone of cold(DC21), control wind, icestorm, mirage arcana(DC21)
1/day-control weather(cold only), freezing sphere(DC22)
Statistics
Str17 Dex22 Con19 Int18 Wis17 Cha23
BA+9 CMB+15(+17dirty trick, trip)CMD35(37 vs dirty trick, trip
Feats:acrobatic steps, combat expertise, Dodge, Improve dirty trick, improve trip, mobility, nimble moves, spring attack, weapon finnesse, wind stance
Skills:acrobatics+22, bluff+24, diplomacy+24, disguise+24, escape artist+28, fly+18, knowledge(geography)+15, knowledge(local)+15, knowledge(nature)+15, perception+25, perform(wind)+19, sense motive+22, sleight of hand+19, stealth+24, swim+19, use magic device+19
Languages:Aklo, Auran, Common, Sylvan
SQ:snow vision, ice walking, unearthly grace
Ecology
Environment:Any cold
Orginization:Solitary
Treasure:Standard
Weapons of ice(SU)-Jack Frost can create weapons made of ice but as hard as steal, these weapons also count as +1frost burst weapons
Freeze ray(SU)-Jack Frost can fire a ray(ranged touch attack)as a standard action that deals 6d6 cold damage plus the target must make a fort save DC25 or become incased in ice. Tha ice has a hardness 5, 20hp, break DC19, and an escap artist DC25.
Snow vision(EX)Jack Frost's vision is not hindered by precipitation such as snow, rain, or sleet.
| Dragon78 |
Wood Sprite CR2
N Tiny Fey
Init:+4 Senses:Low-light vision, Woodsense 30';Perception+6
Defense
AC17 ff13 T16(+2size +4dex +1natural)
HP8(1d6+4)
Fort+1 Ref+6 Will+4
DR5/cold iron Immune:paralysis, poison, sleep
Offense
speed:20ft climb20ft
melee:Spear+6(1d2-2)
Ranged:Thorn dart(1+poison)
Space:2 1/2 Reach:0
Special Attacks:Thorn Dart
Spell-like Abilities
constant-pass without trace
At will-dancing lights, know direction
3/day-entangle(DC14), good berry, sleep(DC14)
1/day-barkskin, wood shape
Statistics
Str6 Dex18 Con12 Int12 Wis14 Cha17
BA+0 CMB-4 CMD10
Feats:Toughness*, Weapon finesse
Skills:Acrobatics+8, Bluff+7, Climb+8, Diplomacy+7, Escape Artist+8, Knowledge(Nature)+5, Perception+6, Perform(any one)+7, Staelth+12(+16 in woodland settings);+4 in woodland settings
Languages:Common, Sylvan
SQ:Change Shape(tiny plants otherwise like tree shape)
Ecology
Environment:Any forest
Orginization:Solitary or Group(2-5)
Treasure:Standard
Thorn Dart(EX)-3+con mod/day Wood Sprite can create a poisonous wooden dart from there body dealing 1 point of damage and causing the target to make a fort save DC13(con based plus a +2 racial bonus) or become paralyzed for 1 minute.
Woodsense(EX)-Functions like tremorsense but through plant life instead of the ground.
| Dragon78 |
Killmoulis CR1/4
Tiny N Fey
Init:+2 Senses:Low-light vision; Perception+4
Defense
AC14 FF10 Touch14(+2size +2dex)
HP:3(HD1d6)
Fort+0 Ref+4 Will+2
DR2/cold iron
Offense
Speed:20ft
Melee:knife+4(1)
Ranged:rock+4(1)
Space:21/2ft Reach:0
Spell-like Abilities(CL1 concentration+0)
At will-prestidgitation
1/day-hold portal, unseen servant
Statistics
Str5 Dex15 Con10 Int8 Wis10 Cha9
BA+0 CMB-5 CMD7
Feats:weapon finnese
Skills:acrobatics+6, climb+1, escape artist+6, knowledge(local)+3,perception+4, stealth+10
languages:common and sylvan(can't speak), Telepathy(range60ft)
Ecology
Environment:any temperate
Orginization:solitary
Treasure:standard