Fortune hex used with Magic Item creation


Rules Questions


Hi folks, the following situation came up in my campaign recently:

The Witch took Craft Wondrous Item to begin making some magic items. Working on an item that takes 5 days to complete, the player asked if he can use Fortune on himself to make two rolls on the Spellcraft check at the end of the creation process.

The simple and straightforward answer is probably YES. It's a dice roll, and he can use Fortune on himself.

But conceptually, does it make sense for the good luck to only come into play at the very moment of the item's completion? Or for concept reasons, does it make more sense that he'd be using Fortune+Cackle on himself for long periods of time during the process in order to infuse the luck into the whole duration of the process?

Any thoughts on this? I think I'm running into a rules vs. concept situation here, and I'd like some advice before making a final call on it. :) Maybe the ultimate concept to think of would be simply that certain witches make better item creators?


JHFizban wrote:

Hi folks, the following situation came up in my campaign recently:

The Witch took Craft Wondrous Item to begin making some magic items. Working on an item that takes 5 days to complete, the player asked if he can use Fortune on himself to make two rolls on the Spellcraft check at the end of the creation process.

The simple and straightforward answer is probably YES. It's a dice roll, and he can use Fortune on himself.

But conceptually, does it make sense for the good luck to only come into play at the very moment of the item's completion? Or for concept reasons, does it make more sense that he'd be using Fortune+Cackle on himself for long periods of time during the process in order to infuse the luck into the whole duration of the process?

Any thoughts on this? I think I'm running into a rules vs. concept situation here, and I'd like some advice before making a final call on it. :) Maybe the ultimate concept to think of would be simply that certain witches make better item creators?

I'd rule yes, in the same way that I'd rule yes to the Oracle of Lore's crafting trick:

Focused Trance:
Focused Trance (Ex): You can enter a deep meditation, blocking out visual and auditory stimuli and allowing you to concentrate on a single problem, philosophical issue, or memory. This trance lasts 1d6 rounds, during which time you can only take move actions. During this period, you gain a bonus equal to your level on all saves against sonic effects and gaze attacks. When you come out of your trance, you may make a single Intelligence-based skill check with a +20 circumstance bonus. You may enter your focused trance a number of times per day equal to your Charisma modifier.

That said, I'm disallowing crafting in my games, so what do I know?


So, you're concerned that the fortune created by the hex is... too timely? Isn't all luck timely?

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