
ItoSaithWebb |

So going through the new PF Bestiary 3 book for a campaign I am writing I came across the Grodair which I felt would fit in nicely to my campaign, however upon reading up on it's ranged attack it seems that you could use it's water sac to create a bag of holding. There is nothing in the text that says you couldn't, so I willing to allow my players, if they are creative enough to be able to make bags of holding from them.
A grodair is a bloated aquatic creature from the primal world of the fey. The bulbous sac on its spine is an extradimensional space that can contain thousands of gallons of water. The creature drains water (including small bits of debris and even very small creatures) from one place and releases it in another, typically creating boggy areas as it moves so it can travel more quickly than its tentacles can carry it.
I am thinking of ways of how players could create bags of holding with the sac of the Grodair fish. First off I don't think allowing the same space to remain but then I thought well it would depend on the extra steps they take.
One of the methods that I thought of was that spell that preserves flesh, I think it was called gentle repose but I could be wrong. Does anyone off hand know the spell I am talking about? If the spell I have in mind has a duration then this is but a temporary solution.
I am open to any more ideas of how it would be acceptable if my players pursue this course of action because I just don't want to give that away.
I am also thinking that if the sac is cured with such a spell in the works and then a permanency spell is applied then they would have a permanent bag of holding without the major cost.

Tyki11 |

That's a nice thought.
What if you allowed it by casting a Gentle Repose, followed up by Permanency spell?
To deal with the water, you could put a limit on the water once it's severed from the creature. There's always one of those wonderous items that drains water and turns it into a small pebble. A few of those, and wham.
But it should probably a cheaper alternative to the bag of holding, as it's harder to get, so gentle repose + the amount of days before it becomes useless as an amount of days where they empty the water.
That's a lot of water, so they can't just empty it anywhere, or they might ruin the enviroment and incur wrath of npcs.

ItoSaithWebb |

That's a nice thought.
What if you allowed it by casting a Gentle Repose, followed up by Permanency spell?To deal with the water, you could put a limit on the water once it's severed from the creature. There's always one of those wonderous items that drains water and turns it into a small pebble. A few of those, and wham.
But it should probably a cheaper alternative to the bag of holding, as it's harder to get, so gentle repose + the amount of days before it becomes useless as an amount of days where they empty the water.
That's a lot of water, so they can't just empty it anywhere, or they might ruin the enviroment and incur wrath of npcs.
Ahh Gentle Repose, thank you very much, that was the spell I was thinking of. Also the idea of a number of days or hours before it goes bad. Also I didn't think of dealing with the water, however that shouldn't be a problem if they have any mechanical sense. The campaign I am working on is a Bioshock meets Call of Cthulhu adventure so it is kind of steampunk which means there are working toilets. Did you know unless it is stopped up you can't over flow a toilet by pouring water down it? It just keeps flushing.
However, I might have some of the treasure in the sac which may been swallowed and to their dismay watch gems get flushed down. :)

Tyki11 |

Tyki11 wrote:That's a nice thought.
What if you allowed it by casting a Gentle Repose, followed up by Permanency spell?To deal with the water, you could put a limit on the water once it's severed from the creature. There's always one of those wonderous items that drains water and turns it into a small pebble. A few of those, and wham.
But it should probably a cheaper alternative to the bag of holding, as it's harder to get, so gentle repose + the amount of days before it becomes useless as an amount of days where they empty the water.
That's a lot of water, so they can't just empty it anywhere, or they might ruin the enviroment and incur wrath of npcs.
Ahh Gentle Repose, thank you very much, that was the spell I was thinking of. Also the idea of a number of days or hours before it goes bad. Also I didn't think of dealing with the water, however that shouldn't be a problem if they have any mechanical sense. The campaign I am working on is a Bioshock meets Call of Cthulhu adventure so it is kind of steampunk which means there are working toilets. Did you know unless it is stopped up you can't over flow a toilet by pouring water down it? It just keeps flushing.
However, I might have some of the treasure in the sac which may been swallowed and to their dismay watch gems get flushed down. :)
Toilets are not a very standard thing in games I've been to, so abusing the plumbing system isn't always a viable option.
Tho did you know that setting the Endless Water Thinghy on max setting, after using Sovereign Glue to tape it to a chicken is mighty fun if you have a few Know Location spells handy?
As for the time to go bad. I'd take half that in time to empty it, as the time is made in mind with using the sac now and then, while emptying it would be a constant flow, emptying it faster.
Let the people with Craft/profession have some fun changing the sac into a bag without piercing it. Or another leather like container object, such as a map/scroll holder.

ItoSaithWebb |

Toilets are not a very standard thing in games I've been to, so abusing the plumbing system isn't always a viable option.Tho did you know that setting the Endless Water Thinghy on max setting, after using Sovereign Glue to tape it to a chicken is mighty fun if you have a few Know Location spells handy?
As for the time to go bad. I'd take half that in time to empty it, as the time is made in mind with using the sac now and then, while emptying it would be a constant flow, emptying it faster.
Let the people with Craft/profession have some fun changing the sac into a bag without piercing it. Or another leather like container object, such as a map/scroll...
Well like I said the place they will be is going to be very Steampunk like so there will be a mixture of high technology and magic. Also while this may be a little anal about the subject the toilet, even flush toilets, are an ancient invention and has been around since the 31st century BC.
Not sure why the endless water, chicken, glue thing would be fun as that would have be elaborated on because either I am not awake yet or just not getting it.
Trade Skills sounds like a good idea as well but I am thinking that profession tailor would work as well.

Tyki11 |

Well, the chicken was a very strange improvised weapon at the time.
The Decanteer has a setting to go Geyser mode.
Effectively, the chicken had an implanted dispel bomb from the alchemist, and he fired it off at the spellcaster with what's effectively a water based jetpack/missile. Poor thing howled like mad then went 'booom'.

ItoSaithWebb |

Well, the chicken was a very strange improvised weapon at the time.
The Decanteer has a setting to go Geyser mode.Effectively, the chicken had an implanted dispel bomb from the alchemist, and he fired it off at the spellcaster with what's effectively a water based jetpack/missile. Poor thing howled like mad then went 'booom'.
Sounds very gonzo, I like it.
BTW this is for something I am working on you will find on this old thread. Bioshock Meets CoCI started writing this adventure months ago but had to put it down because of studies.