kevin_video
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So I've got the Campaign Setting, I've got the Inner Sea Guide, and I've got the Classic Treasures Revisited books. Now I'd like to know where exactly I can look it up and find out exactly what it is.
The closest I'm come across is the +2 vorpal greataxe with the soul trapping ability that was "fashioned" by the frost giant who stole it. Is that what it actually is? Or is it just +1? I know it apparently does a coup-de-grace, and one friend of mine said it was an artifact that managed to get past all DR imaginable, but I haven't found anything saying that.
Is there a book that has the exact stats for the item? It'd be greatly appreciated.
James Jacobs
Creative Director
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There aren't exact stats for it -- it's at least minor artifact level from posts on the subject from the developers that I've read before. Also the Final Blades are specific items each with their own minders that are watched very carefully, so one just disappearing is going to be very hard to do.
Actaully... page 300 of the Inner Sea World Guide provides exactly that: exact stats for how they work. If you get strapped in and the blade falls, it's a coup de grace attempt that does 6d6+12 damage that penetrates all DR and negates all regeneration; if you're killed by this effect, your soul is soul bound to the blade.
kevin_video
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Also... the wording of the tarrasque's "regeneration" says specifically that "no form of attack can suppress [its] regeneration." That would include the final blades.
Unless, of course, you as the GM decide that the final blade IS the undiscovered true method to kill it, of course!
It's an artifact so I would hope so. And a Wish spell is technically an attack which kills it completely.
James Jacobs
Creative Director
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James Jacobs wrote:It's an artifact so I would hope so. And a Wish spell is technically an attack which kills it completely.Also... the wording of the tarrasque's "regeneration" says specifically that "no form of attack can suppress [its] regeneration." That would include the final blades.
Unless, of course, you as the GM decide that the final blade IS the undiscovered true method to kill it, of course!
Yup; we took out the old "reduce to -30 hit points and wish for its death" method. In Pathfinder, only the GM can decide exactly how the tarrasque can be permanently slain.
| Echo Vining |
Also... the wording of the tarrasque's "regeneration" says specifically that "no form of attack can suppress [its] regeneration." That would include the final blades.
However, the final blades say they bypass all forms of regeneration. That would include the tarrasque's. It's a small problem with having absolute effects. Irresistible force and immobile object, etc.
James Jacobs
Creative Director
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James Jacobs wrote:Also... the wording of the tarrasque's "regeneration" says specifically that "no form of attack can suppress [its] regeneration." That would include the final blades.However, the final blades say they bypass all forms of regeneration. That would include the tarrasque's. It's a small problem with having absolute effects. Irresistible force and immobile object, etc.
A small problem solved by the fact that the GM gets to interpret those absolutes.