Alchemists that use Spellvials


Homebrew and House Rules

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

I want to play an alchemist, but I want to be able to some different stuff with them. The two biggest things are the use of spellvials (potions or extracts that can be thrown at a target,) and I don't want to use mutagens.

Would it be too much trouble and unbalancing to remove mutagens and add in spellvials?

Also, would it be bad to expand the spell list of the alchemist to spells that would qualify for potions but are harmfull? This would make spellvials a little more useful, and would fit my character concept.


Maybe an arcane bomber with fluffed spells would work?

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