
DirtyMoses |
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note: This was inspired by a wonderful series of threads on the WotC forums. Those threads were very likely inspired by the 'Dawn of Worlds' game, which is where the rules here are primarily rooted at.
Lords of Creation is an RPG in which players take up the roles of gods and create.. well.. creation. The goal is to create a usable, unique setting that combines the ideas of multiple people. Even with this goal, however, Lords of Creation is a blast in and of itself. It's just fun to play, and fun to create a dynamic world with other gamers through your actions and thoughts.
Basic Rules:
The rules are fairly simple, using Power Points (pp) to measure your current level of power and ability to enact your will. All gods begin with 4. Different actions have different costs, and PP will periodically refill at a time depending on the level of activity. Likely weekly. If a god doesn't have enough PP to complete an action in a given turn, they may begin that action and complete it next turn. However, the player must specifically state that they are allocating that PP for a specific action, they must not already have access to the PP necessary to complete the action, and they must complete that action as soon as possible after the reset. Such carry-overs only work for one week. Also, the amount of PP you get can increase by good Roleplaying and major contributions.
Oh! And on your first turn, you get double PP to play with (8).
0PP Cantrip - This action can produce a variety of low-level or temporary effects.
1PP Nourish - This action causes the target to thrive and prosper.
1PP Command - This causes the target to perform, adopt, or discover a particular type of behavior.
1PP Mold (Minor) - This creates or modifies a small amount of land, water, or similar substance.
1PP Harm - The opposite of the Nourish action, this brings calamity to the target.
1PP Spawn - This creates a creature that could present a threat to a PC.
1PP Forge (Lesser) - This creates a powerful magical item of limited power. These artifacts only serve to aid mortals or to affect a small area of the world.2PP Mold (Major) - This creates or modifies a moderate amount of land, water, or similar substance.
2PP Craft (Minor) - This creates an avatar or a pocket demiplane.
2PP Forge (Moderate) - This creates a powerful magical item of intermediate power. These artifacts have a relatively minor use for gods, or they may affect a moderate portion of the world, or they may be structural artifacts.
2PP Fashion - Create a new domains, either passive or active.
2PP Beget (Minor) - Brings a new God into existence3PP Beget (Major) - This creates a being of divine origin, usually an exarch and rarely a mortal hero.
3PP Forge (Greater) - This creates some inanimate object of divine nature (aka, an artifact) that is capable of influencing mortals and the world in general. These artifacts can produce PP or combat bonuses
3PP Shape - This creates a race of civilized beings.4PP Craft (Major) - This creates an alternate plane of existence.
XPP Alter - This modifies an existing thing and turns it into something else. This action usually creates a 1pp savings on a chosen action but comes with stipulations.
Character Creation:
You simply need to fill out this template in this thread and request to join.
Name of God: It's your name. :D
Aligntment: Typical Pathfinder/D&D alignments.
Starting Domain(s): You begin play with two domains. These should motivate and flavor your actions, and guide your roleplaying. (fire, water, death, love, art, war, music, travel, dreams, etc.)
Physical Appearance: How your god appears. He can be as strange or humanoid as you want. Your god can always change his appearance for a specific situation if need be...
Symbol: The icon that represents your god. A water god could simply have a wave, but a water/death god could have a drowning man. It will be the symbol your clerics with adorn themselves with! (Crucifix, crescent and moon, Star of David, etc.)
Titles: Names mortals refer to you by. Odin was the Allfather, Quetzalcoatl the Feathered Serpent, etc.
Name of God: Rajar
Alignment: Lawful Evil
Starting Domain(s): Ice, War
Physical Appearance: Rajar maintains a slightly humanoid shape; however her limbs are grossly oversized. Her skin is an inhuman shade of yellow, and most of her face is concealed by a shadow-like robe that constantly shifts across her body. Everywhere she walks seems somehow more dangerous, more hostile. Her voice is shockingly soft and beautiful, lulling people into a false sense of safety.
Symbol: A tear drop frozen to a human eye.
Titles: The Mother of Orphans, She Who Does Not Weep.
We'll begin once we have a few players!

Arazni |

I'm assuming deities may play deities. May I use my real name?
Name: Arazni (or Phoenicia)
Alignment: Lawful Good
Starting Domains: Healing, Fire
Physical Appearance: A beautiful woman in plate armor with golden red hair. She is often surrounded by a warm aura of the flame of life, and accompanied by two phoenixes (if possible).
Symbol: A flaming sword with a hilt shaped like wings.
Titles: Lady of Fire, The Resurrected, Phoenix Unchained

DirtyMoses |

Alright, you're all in. And you may Arazni, I'm not really going to 'DM' this as much as serve as a facilitator. It will hopefully be a group endeavor.
I'll post my character here, I've already made the IC thread. http://paizo.com/forums/dmtz4xmn?Lords-of-Creation-IC#1
Name of God: Stokos
Alignment: Lawful Neutral
Starting Domain(s): Law, Earth
Physical Appearance: Stokos appears as a blissful, but stern figure, adorned in simple brown robes that seem to flow on infinitely. His face is obscured by a mask without feature, made of a reflective surface that is said to show those who look upon their deepest flaws and sins.
Symbol: A glaive rising from the earth, eclipsing the sun.
Titles: The Lawgiver, He Who is Forever

Arazni |

That's interesting. We'll either have two suns, or shared jurisdiction. :P I just created the Sun in our first creation turn. (or a massive sphere of fire intended to be the sun.)
Either way, it could be interesting. So far, I see three or four potential enemies (challengers or rivals). The Earth god who's making stuff with fire without my permission. (letting it slide) :P, the god of death, the god of ice, and the other sun god. This is getting interesting.

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Ack. I missed that one. seeing that there are still unfilled concepts... it's Revisement time.
Name: Lunaea
Alignment: True Neutral
Domains: Moon, Magic
Physical Appearance:, Silver Haired Pale skin Female dressed mainly in gossamer robes and moonlight. She is surrounded by a subtle pale glow.
Symbol: Moon Disc
Titles: Pale Lady, Mother Moon, Mistress of Magic

Xabulba |

I think we lost DirtyMoses somewhere. As we don't actually need him to continue we can as a group keep playing and continue the game. We all need to accept the majority judgment of the group to determine turn progression and any conflicts that might arise.
LazarX I would suggest to post your action soon as we are about to move onto turn 2.

Arazni |

Actually, LazarX, I thought it was interesting. Especially since my sun is more of a sphere of fire, and yours is a golden disk. Does it flip over in the night to the silver side? Either way works for me. We could be allies or rivals. Some diplomatic challenges there.
EDIT: And a Sun/Moon god/goddess of Magic is interesting too. I'd definitely get Magic in your repertoire. I think I read an article somewhere about a fantasy world where the magic was entirely based on sun and moon spirits. :P I made up Lunar and Solar bloodlines for sorcerers in that world. Could be totally cool.
Having two suns would make the world nifty, but maybe your sun isn't really a sun as much as a golden disk that reflects light from my orb of fire. :P